lib3mf v2.2.0 documentation¶
Welcome! This is the documentation for lib3mf v2.2.0.
lib3mf is an implementation of the 3D Manufacturing Format file standard.
It provides 3MF reading and writing capabilities, as well as conversion and validation tools for input and output data. lib3mf runs on Windows, Linux and MacOS and offers a clean and easy-to-use API in various programming languages to speed up the development and keep integration costs at a minimum.
As 3MF shall become an universal 3D Printing standard, its quick adoption is very important. This library shall lower all barriers of adoption to any possible user, let it be software providers, hardware providers, service providers or middleware tools.
API documentation¶
C++-language bindings¶
This space describes the usage of lib3mf in a C++ host application.
The C++-language bindings come in two different flavors:
If you include the header Cpp/lib3mf_implicit.hpp
, lib3mf will be loaded dynamically during load-time
of your host application through your operating system’s mechanism for loading libraries.
Lib3MF::PWrapper wrapper = CWrapper::loadLibrary();
The shared library file lib3mf.*
. needs to reside in a path that your operating systems checks when loading libraries.
If you include the header CppDynamic/lib3mf_dynamic.hpp
, Lib3MF will be loaded dynamically during run-time of your host application through an
explicit call to
Lib3MF::PWrapper wrapper = Lib3MF::CWrapper::loadLibrary("LibraryLocation/lib3mf.so");
Lib3MF::PWrapper wrapper = Lib3MF::CWrapper::loadLibrary("LibraryLocation/lib3mf.dylib");
Lib3MF::PWrapper wrapper = Lib3MF::CWrapper::loadLibrary("LibraryLocation/lib3mf.dll");
i.e. you need to explicitly provide the location of the shared library file lib3mf.*
.
The Lib3MF::PWrapper
object provides access to all functionality within lib3mf.
Both flavors of the C++-bindings are header-only which makes it extremly easy to include them into existing projects:
Minimal Example Project¶
Minimal application code:
#include <iostream>
#include "lib3mf_implicit.hpp"
int main()
{
try
{
auto wrapper = Lib3MF::CWrapper::loadLibrary();
Lib3MF_uint32 nMajor, nMinor, nMicro;
wrapper->GetLibraryVersion(nMajor, nMinor, nMicro);
std::cout << "Lib3MF.Version = " << nMajor << "." << nMinor << "." << nMicro;
std::string sPreReleaseInfo;
if (wrapper->GetPrereleaseInformation(sPreReleaseInfo)) {
std::cout << "-" << sPreReleaseInfo;
}
std::string sBuildInfo;
if (wrapper->GetBuildInformation(sBuildInfo)) {
std::cout << "+" << sBuildInfo;
}
std::cout << std::endl;
}
catch (std::exception &e)
{
std::cout << e.what() << std::endl;
return 1;
}
return 0;
}
#include <iostream>
#include "lib3mf_dynamic.hpp"
int main()
{
try
{
std::string libpath = (""); // TODO: put the location of the Lib3MF-library file here.
auto wrapper = Lib3MF::CWrapper::loadLibrary(libpath + "/lib3mf."); // TODO: add correct suffix of the library
Lib3MF_uint32 nMajor, nMinor, nMicro;
wrapper->GetLibraryVersion(nMajor, nMinor, nMicro);
std::cout << "Lib3MF.Version = " << nMajor << "." << nMinor << "." << nMicro;
std::string sPreReleaseInfo;
if (wrapper->GetPrereleaseInformation(sPreReleaseInfo)) {
std::cout << "-" << sPreReleaseInfo;
}
std::string sBuildInfo;
if (wrapper->GetBuildInformation(sBuildInfo)) {
std::cout << "+" << sBuildInfo;
}
std::cout << std::endl;
}
catch (std::exception &e)
{
std::cout << e.what() << std::endl;
return 1;
}
return 0;
}
CMakeLists.txt for minimal project:
cmake_minimum_required(VERSION 3.5)
set(CMAKE_CURRENT_BINDING_DIR ${CMAKE_CURRENT_SOURCE_DIR}/.)
project(Lib3MFExample_CPPImplicit)
set(CMAKE_CXX_STANDARD 11)
add_executable(Lib3MFExample_CPPImplicit "${CMAKE_CURRENT_SOURCE_DIR}/Lib3MF_example.cpp")
find_library(LIB3MFLOCATION lib3mf "${CMAKE_CURRENT_SOURCE_DIR}/../../Implementations/*/*/*")
target_link_libraries(Lib3MFExample_CPPImplicit ${LIB3MFLOCATION})
target_include_directories(Lib3MFExample_CPPImplicit PRIVATE "${CMAKE_CURRENT_BINDING_DIR}")
cmake_minimum_required(VERSION 3.5)
set(CMAKE_CURRENT_BINDING_DIR ${CMAKE_CURRENT_SOURCE_DIR}/.)
project(Lib3MFExample_CPPDynamic)
set(CMAKE_CXX_STANDARD 11)
add_executable(Lib3MFExample_CPPDynamic "${CMAKE_CURRENT_SOURCE_DIR}/Lib3MF_example.cpp")
if (UNIX)
target_link_libraries(Lib3MFExample_CPPDynamic ${CMAKE_DL_LIBS})
endif (UNIX)
target_include_directories(Lib3MFExample_CPPDynamic PRIVATE "${CMAKE_CURRENT_BINDING_DIR}")
The examples in the Cpp/CppDynamic-folders of the binary SDK follow exactly this pattern.
The remainder of this space is an in-depth API-reference for the functionality of lib3mf.
General Information¶
The wrapper class CWrapper¶
-
class Lib3MF::CWrapper¶
All types of the 3MF Library reside in the namespace Lib3MF and all functionality of the 3MF Library resides in Lib3MF::CWrapper.
A suitable way to use Lib3MF::CWrapper is as a singleton.
-
void GetLibraryVersion(Lib3MF_uint32 &nMajor, Lib3MF_uint32 &nMinor, Lib3MF_uint32 &nMicro)¶
retrieves the binary version of this library.
- Parameters
nMajor – returns the major version of this library
nMinor – returns the minor version of this library
nMicro – returns the micro version of this library
-
bool GetPrereleaseInformation(std::string &sPrereleaseInfo)¶
retrieves prerelease information of this library.
- Returns
Does the library provide prerelease version?
- Parameters
sPrereleaseInfo – retrieves prerelease information of this library.
-
bool GetBuildInformation(std::string &sBuildInformation)¶
retrieves build information of this library.
- Returns
Does the library provide build version?
- Parameters
sBuildInformation – retrieves build information of this library.
-
void GetSpecificationVersion(const std::string &sSpecificationURL, bool &bIsSupported, Lib3MF_uint32 &nMajor, Lib3MF_uint32 &nMinor, Lib3MF_uint32 &nMicro)¶
retrieves whether a specification is supported, and if so, which version.
- Parameters
sSpecificationURL – URL of extension to check
bIsSupported – returns whether this specification is supported
nMajor – returns the major version of the extension (if IsSupported)
nMinor – returns the minor version of the extension (if IsSupported)
nMicro – returns the micro version of the extension (if IsSupported)
-
void Release(CBase *pInstance)¶
releases shared ownership of an object instance
- Parameters
pInstance – the object instance to release
-
void Acquire(CBase *pInstance)¶
acquires shared ownership of an object instance
- Parameters
pInstance – the object instance to acquire
-
void SetJournal(const std::string &sJournalPath)¶
Sets the journal file path
- Parameters
sJournalPath – File name of the journal file
-
bool GetLastError(CBase *pInstance, std::string &sLastErrorString)¶
Retrieves the last error string of an instance
- Parameters
pInstance – Object where the error occured.
sLastErrorString – Last Error String
- Returns
Returns if the instance has a last error.
-
void RetrieveProgressMessage(const eProgressIdentifier eTheProgressIdentifier, std::string &sProgressMessage)¶
Return an English text for a progress identifier.|Note: this is the only function you can call from your callback function.
- Parameters
eTheProgressIdentifier – the progress identifier that is passed to the callback function
sProgressMessage – English text for the progress identifier
-
sColor RGBAToColor(const Lib3MF_uint8 nRed, const Lib3MF_uint8 nGreen, const Lib3MF_uint8 nBlue, const Lib3MF_uint8 nAlpha)¶
Creates a Color from uint8 RGBA values
- Parameters
nRed – Red value of color (0-255)
nGreen – Green value of color (0-255)
nBlue – Blue value of color (0-255)
nAlpha – Alpha value of color (0-255)
- Returns
Assembled color
-
sColor FloatRGBAToColor(const Lib3MF_single fRed, const Lib3MF_single fGreen, const Lib3MF_single fBlue, const Lib3MF_single fAlpha)¶
Creates a Color from uint8 RGBA values
- Parameters
fRed – Red value of color (0-1)
fGreen – Green value of color (0-1)
fBlue – Blue value of color (0-1)
fAlpha – Alpha value of color (0-1)
- Returns
Assembled color
-
void ColorToRGBA(const sColor &TheColor, Lib3MF_uint8 &nRed, Lib3MF_uint8 &nGreen, Lib3MF_uint8 &nBlue, Lib3MF_uint8 &nAlpha)¶
Calculates uint8-RGBA-values from a Color
- Parameters
TheColor – Color to handle
nRed – Red value of color (0-255)
nGreen – Green value of color (0-255)
nBlue – Blue value of color (0-255)
nAlpha – Alpha value of color (0-255)
-
void ColorToFloatRGBA(const sColor &TheColor, Lib3MF_single &fRed, Lib3MF_single &fGreen, Lib3MF_single &fBlue, Lib3MF_single &fAlpha)¶
Calculates float-RGBA-values from a Color
- Parameters
TheColor – Color to handle
fRed – Red value of color (0-1)
fGreen – Green value of color (0-1)
fBlue – Blue value of color (0-1)
fAlpha – Alpha value of color (0-1)
-
sTransform GetIdentityTransform()¶
Creates an identity transform
- Returns
Transformation matrix.
-
sTransform GetUniformScaleTransform(const Lib3MF_single fFactor)¶
Creates a uniform scale transform
- Parameters
fFactor – Factor in X, Y and Z
- Returns
Transformation matrix.
-
sTransform GetScaleTransform(const Lib3MF_single fFactorX, const Lib3MF_single fFactorY, const Lib3MF_single fFactorZ)¶
Creates a scale transform
- Parameters
fFactorX – Factor in X
fFactorY – Factor in Y
fFactorZ – Factor in Z
- Returns
Transformation matrix.
-
sTransform GetTranslationTransform(const Lib3MF_single fVectorX, const Lib3MF_single fVectorY, const Lib3MF_single fVectorZ)¶
Creates an translation transform
- Parameters
fVectorX – Translation in X
fVectorY – Translation in Y
fVectorZ – Translation in Z
- Returns
Transformation matrix.
-
void GetLibraryVersion(Lib3MF_uint32 &nMajor, Lib3MF_uint32 &nMinor, Lib3MF_uint32 &nMicro)¶
Types used in the 3MF Library¶
Simple types¶
- typedef uint8_t Lib3MF_uint8¶
- typedef uint16_t Lib3MF_uint16¶
- typedef uint32_t Lib3MF_uint32¶
- typedef uint64_t Lib3MF_uint64¶
- typedef int8_t Lib3MF_int8¶
- typedef int16_t Lib3MF_int16¶
- typedef int32_t Lib3MF_int32¶
- typedef int64_t Lib3MF_int64¶
- typedef float Lib3MF_single¶
- typedef double Lib3MF_double¶
- using Lib3MF_pvoid = void*¶
- using Lib3MFResult = Lib3MF_int32¶
Enumerations¶
- enum class ePropertyType : Lib3MF_int32¶
- enumerator NoPropertyType = 0¶
- enumerator BaseMaterial = 1¶
- enumerator TexCoord = 2¶
- enumerator Colors = 3¶
- enumerator Composite = 4¶
- enumerator Multi = 5¶
- enum class eSlicesMeshResolution : Lib3MF_int32¶
- enumerator Fullres = 0¶
- enumerator Lowres = 1¶
- enum class eModelUnit : Lib3MF_int32¶
- enumerator MicroMeter = 0¶
- enumerator MilliMeter = 1¶
- enumerator CentiMeter = 2¶
- enumerator Inch = 3¶
- enumerator Foot = 4¶
- enumerator Meter = 5¶
- enum class eObjectType : Lib3MF_int32¶
- enumerator Other = 0¶
- enumerator Model = 1¶
- enumerator Support = 2¶
- enumerator SolidSupport = 3¶
- enum class eTextureType : Lib3MF_int32¶
- enumerator Unknown = 0¶
- enumerator PNG = 1¶
- enumerator JPEG = 2¶
- enum class eTextureTileStyle : Lib3MF_int32¶
- enumerator Wrap = 0¶
- enumerator Mirror = 1¶
- enumerator Clamp = 2¶
- enumerator NoTileStyle = 3¶
- enum class eTextureFilter : Lib3MF_int32¶
- enumerator Auto = 0¶
- enumerator Linear = 1¶
- enumerator Nearest = 2¶
- enum class eBeamLatticeCapMode : Lib3MF_int32¶
- enumerator Sphere = 0¶
- enumerator HemiSphere = 1¶
- enumerator Butt = 2¶
- enum class eBeamLatticeClipMode : Lib3MF_int32¶
- enumerator NoClipMode = 0¶
- enumerator Inside = 1¶
- enumerator Outside = 2¶
- enum class eBeamLatticeBallMode : Lib3MF_int32¶
- enum class eProgressIdentifier : Lib3MF_int32¶
- enumerator QUERYCANCELED = 0¶
- enumerator DONE = 1¶
- enumerator CLEANUP = 2¶
- enumerator READSTREAM = 3¶
- enumerator EXTRACTOPCPACKAGE = 4¶
- enumerator READNONROOTMODELS = 5¶
- enumerator READROOTMODEL = 6¶
- enumerator READRESOURCES = 7¶
- enumerator READMESH = 8¶
- enumerator READSLICES = 9¶
- enumerator READBUILD = 10¶
- enumerator READCUSTOMATTACHMENT = 11¶
- enumerator READTEXTURETACHMENTS = 12¶
- enumerator CREATEOPCPACKAGE = 13¶
- enumerator WRITEMODELSTOSTREAM = 14¶
- enumerator WRITEROOTMODEL = 15¶
- enumerator WRITENONROOTMODELS = 16¶
- enumerator WRITEATTACHMENTS = 17¶
- enumerator WRITECONTENTTYPES = 18¶
- enumerator WRITENOBJECTS = 19¶
- enumerator WRITENODES = 20¶
- enumerator WRITETRIANGLES = 21¶
- enumerator WRITESLICES = 22¶
- enumerator WRITEKEYSTORE = 23¶
- enum class eBlendMethod : Lib3MF_int32¶
- enumerator NoBlendMethod = 0¶
- enumerator Mix = 1¶
- enumerator Multiply = 2¶
- enum class eEncryptionAlgorithm : Lib3MF_int32¶
- enumerator AES256_GCM = 1¶
- enum class eWrappingAlgorithm : Lib3MF_int32¶
- enumerator RSA_OAEP = 0¶
- enum class eMgfAlgorithm : Lib3MF_int32¶
- enumerator MGF1_SHA1 = 160¶
- enumerator MGF1_SHA224 = 224¶
- enumerator MGF1_SHA256 = 256¶
- enumerator MGF1_SHA384 = 384¶
- enumerator MGF1_SHA512 = 512¶
- enum class eDigestMethod : Lib3MF_int32¶
- enumerator SHA1 = 160¶
- enumerator SHA256 = 256¶
- enum class eCompression : Lib3MF_int32¶
- enumerator NoCompression = 0¶
- enumerator Deflate = 1¶
Structs¶
All structs are defined as packed, i.e. with the
#pragma pack (1)
- struct sTriangle¶
- Lib3MF_uint32 m_Indices[3]¶
- struct sTriangleProperties¶
- Lib3MF_uint32 m_ResourceID¶
- Lib3MF_uint32 m_PropertyIDs[3]¶
- struct sPosition¶
- Lib3MF_single m_Coordinates[3]¶
- struct sPosition2D¶
- Lib3MF_single m_Coordinates[2]¶
- struct sCompositeConstituent¶
- Lib3MF_uint32 m_PropertyID¶
- Lib3MF_double m_MixingRatio¶
- struct sMultiPropertyLayer¶
- Lib3MF_uint32 m_ResourceID¶
- eBlendMethod m_TheBlendMethod¶
- struct sTex2Coord¶
- Lib3MF_double m_U¶
- Lib3MF_double m_V¶
- struct sTransform¶
- Lib3MF_single m_Fields[4][3]¶
- struct sBox¶
- Lib3MF_single m_MinCoordinate[3]¶
- Lib3MF_single m_MaxCoordinate[3]¶
- struct sColor¶
- Lib3MF_uint8 m_Red¶
- Lib3MF_uint8 m_Green¶
- Lib3MF_uint8 m_Blue¶
- Lib3MF_uint8 m_Alpha¶
- struct sBeam¶
- Lib3MF_uint32 m_Indices[2]¶
- Lib3MF_double m_Radii[2]¶
- eBeamLatticeCapMode m_CapModes[2]¶
- struct sBall¶
- Lib3MF_uint32 m_Index¶
- Lib3MF_double m_Radius¶
Function types¶
- using ProgressCallback = void (*)(bool*, Lib3MF_double, Lib3MF::eProgressIdentifier, Lib3MF_pvoid)¶
A callback function
- Returns
Returns whether the calculation should be aborted
- Parameters
dProgressValue – The value of the progress function: values in the interval [0,1] are progress; < mean no progress update
eProgressIdentifier – An identifier of progress
pUserData – Userdata that is passed to the callback function
- using WriteCallback = void (*)(Lib3MF_uint64, Lib3MF_uint64, Lib3MF_pvoid)¶
Callback to call for writing a data chunk
- Parameters
nByteData – Pointer to the data to be written
nNumBytes – Number of bytes to write
pUserData – Userdata that is passed to the callback function
- using ReadCallback = void (*)(Lib3MF_uint64, Lib3MF_uint64, Lib3MF_pvoid)¶
Callback to call for reading a data chunk
- Parameters
nByteData – Pointer to a buffer to read data into
nNumBytes – Number of bytes to read
pUserData – Userdata that is passed to the callback function
- using SeekCallback = void (*)(Lib3MF_uint64, Lib3MF_pvoid)¶
Callback to call for seeking in the stream
- Parameters
nPosition – Position in the stream to move to
pUserData – Userdata that is passed to the callback function
- using RandomNumberCallback = void (*)(Lib3MF_uint64, Lib3MF_uint64, Lib3MF_pvoid, Lib3MF_uint64*)¶
Callback to generate random numbers
- Parameters
nByteData – Pointer to a buffer to read data into
nNumBytes – Size of available bytes in the buffer
pUserData – Userdata that is passed to the callback function
- Returns
Number of bytes generated when succeed. 0 or less if failed.
- using KeyWrappingCallback = void (*)(Lib3MF_AccessRight, Lib3MF_uint8*, Lib3MF_uint8**, Lib3MF_pvoid, Lib3MF_uint64*)¶
A callback used to wrap (encrypt) the content key available in keystore resource group
- Parameters
pKEKParams – The information about the parameters used used to wrap the key to the contents
nInBufferBufferSize – Buffer to the input value. When encrypting, this should be the plain key. When decrypting, this should be the key cipher.
nInBufferBufferSize – buffer of Buffer to the input value. When encrypting, this should be the plain key. When decrypting, this should be the key cipher.
nOutBufferBufferSize – Number of elements in buffer
pOutBufferNeededCount – will be filled with the count of the written elements, or needed buffer size.
pOutBufferBuffer – buffer of Buffer where the data will be placed. When encrypting, this will be the key cipher. When decrypting, this will be the plain key. When buffer is null, neededBytes contains the required bytes to run.
pUserData – Userdata that is passed to the callback function
- Returns
The needed/encrypted/decrypted bytes when succeed or zero when error.
- using ContentEncryptionCallback = void (*)(Lib3MF_ContentEncryptionParams, Lib3MF_uint8*, Lib3MF_uint8**, Lib3MF_pvoid, Lib3MF_uint64*)¶
A callback to encrypt/decrypt content called on each resource encrypted. This might be called several times depending on content size. If Input is not available(either null or size is 0), clients must return the result of authenticated tag generation/validation.
- Parameters
pCEKParams – The params of the encryption process. Client must set/check AuthenticationTag when closing the encryption/decryption process.
nInputBufferSize – Buffer to the original data. In encrypting, this will be the plain data. If decrypting, this will be the cipher data
nInputBufferSize – buffer of Buffer to the original data. In encrypting, this will be the plain data. If decrypting, this will be the cipher data
nOutputBufferSize – Number of elements in buffer
pOutputNeededCount – will be filled with the count of the written elements, or needed buffer size.
pOutputBuffer – buffer of Buffer to hold the transformed data. When encrypting, this will be the cipher data. When decrypting, this shall be the plain data. If buffer is null, neededBytes return the necessary amount of bytes.
pUserData – Userdata that is passed to the callback function
- Returns
The needed/encrypted/decrypted/verified bytes when succeed or zero when error.
ELib3MFException: The standard exception class of the 3MF Library¶
Errors in the 3MF Library are reported as Exceptions. It is recommended to not throw these exceptions in your client code.
- class Lib3MF::ELib3MFException¶
- void ELib3MFException::what() const noexcept¶
Returns error message
- Returns
the error message of this exception
- Lib3MFResult ELib3MFException::getErrorCode() const noexcept¶
Returns error code
- Returns
the error code of this exception
CInputVector: Adapter for passing arrays as input for functions¶
Several functions of the 3MF Library expect arrays of integral types or structs as input parameters. To not restrict the interface to, say, std::vector<type>, and to have a more abstract interface than a location in memory and the number of elements to input to a function the 3MF Library provides a templated adapter class to pass arrays as input for functions.
Usually, instances of CInputVector are generated anonymously (or even implicitly) in the call to a function that expects an input array.
- template<typename T>
class Lib3MF::CInputVector¶
- CInputVector(const T *in_data, size_t in_size)¶
Constructs of a CInputVector from a memory address and a given number of elements
- const T *CInputVector::data() const¶
returns the start address of the data captured by this CInputVector
- size_t CInputVector::size() const¶
returns the number of elements captured by this CInputVector
API-Classes¶
CAccessRight¶
-
class Lib3MF::CAccessRight : public CBase¶
-
PConsumer GetConsumer()¶
Gets the consumer associated with this access right
- Returns
The consumer instance
-
eWrappingAlgorithm GetWrappingAlgorithm()¶
Gets the associated encryption algorithm
- Returns
The algorithm used for the key in this accessright
-
eMgfAlgorithm GetMgfAlgorithm()¶
Gets the associated mask generation function algorithm
- Returns
The MFG1 algorithm
-
eDigestMethod GetDigestMethod()¶
Gets the digest method assoicated
- Returns
The digest method for this accessright
-
PConsumer GetConsumer()¶
-
typedef std::shared_ptr<CAccessRight> Lib3MF::PAccessRight¶
Shared pointer to CAccessRight to easily allow reference counting.
CAttachment¶
-
class Lib3MF::CAttachment : public CBase¶
-
std::string GetPath()¶
Retrieves an attachment’s package path. This function will be removed in a later release.
- Returns
returns the attachment’s package path string
-
void SetPath(const std::string &sPath)¶
Sets an attachment’s package path. This function will be removed in a later release.
- Parameters
sPath – new path of the attachment.
-
PPackagePart PackagePart()¶
Returns the PackagePart that is this attachment.
- Returns
The PackagePart of this attachment.
-
std::string GetRelationShipType()¶
Retrieves an attachment’s relationship type
- Returns
returns the attachment’s package relationship type string
-
void SetRelationShipType(const std::string &sPath)¶
Sets an attachment’s relationship type.
- Parameters
sPath – new relationship type string.
-
void WriteToFile(const std::string &sFileName)¶
Writes out the attachment as file.
- Parameters
sFileName – file to write into.
-
void ReadFromFile(const std::string &sFileName)¶
Reads an attachment from a file.
- Parameters
sFileName – file to read from.
-
Lib3MF_uint64 GetStreamSize()¶
Retrieves the size of the attachment stream
- Returns
the stream size
-
void WriteToBuffer(std::vector<Lib3MF_uint8> &BufferBuffer)¶
Writes out the attachment into a buffer
- Parameters
BufferBuffer – Buffer to write into
-
void ReadFromBuffer(const CInputVector<Lib3MF_uint8> &BufferBuffer)¶
Reads an attachment from a memory buffer
- Parameters
BufferBuffer – Buffer to read from
-
std::string GetPath()¶
-
typedef std::shared_ptr<CAttachment> Lib3MF::PAttachment¶
Shared pointer to CAttachment to easily allow reference counting.
CBaseMaterialGroup¶
-
class Lib3MF::CBaseMaterialGroup : public CResource¶
The BaseMaterialGroup corresponds to a basematerials-element within a 3MF document
-
Lib3MF_uint32 GetCount()¶
Retrieves the count of base materials in the material group.
- Returns
returns the count of base materials.
-
void GetAllPropertyIDs(std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶
returns all the PropertyIDs of all materials in this group
- Parameters
PropertyIDsBuffer – PropertyID of the material in the material group.
-
Lib3MF_uint32 AddMaterial(const std::string &sName, const sColor &DisplayColor)¶
Adds a new material to the material group
- Parameters
sName – new name of the base material.
DisplayColor – Display color of the material
- Returns
returns new PropertyID of the new material in the material group.
-
void RemoveMaterial(const Lib3MF_uint32 nPropertyID)¶
Removes a material from the material group.
- Parameters
nPropertyID – PropertyID of the material in the material group.
-
std::string GetName(const Lib3MF_uint32 nPropertyID)¶
Returns the base material’s name
- Parameters
nPropertyID – PropertyID of the material in the material group.
- Returns
returns the name of the base material.
-
void SetName(const Lib3MF_uint32 nPropertyID, const std::string &sName)¶
Sets a base material’s name
- Parameters
nPropertyID – PropertyID of the material in the material group.
sName – new name of the base material.
-
void SetDisplayColor(const Lib3MF_uint32 nPropertyID, const sColor &TheColor)¶
Sets a base material’s display color.
- Parameters
nPropertyID – PropertyID of the material in the material group.
TheColor – The base material’s display color
-
sColor GetDisplayColor(const Lib3MF_uint32 nPropertyID)¶
Returns a base material’s display color.
- Parameters
nPropertyID – PropertyID of the material in the material group.
- Returns
The base material’s display color
-
Lib3MF_uint32 GetCount()¶
-
typedef std::shared_ptr<CBaseMaterialGroup> Lib3MF::PBaseMaterialGroup¶
Shared pointer to CBaseMaterialGroup to easily allow reference counting.
CBaseMaterialGroupIterator¶
-
class Lib3MF::CBaseMaterialGroupIterator : public CResourceIterator¶
-
PBaseMaterialGroup GetCurrentBaseMaterialGroup()¶
Returns the MaterialGroup the iterator points at.
- Returns
returns the BaseMaterialGroup instance.
-
PBaseMaterialGroup GetCurrentBaseMaterialGroup()¶
-
typedef std::shared_ptr<CBaseMaterialGroupIterator> Lib3MF::PBaseMaterialGroupIterator¶
Shared pointer to CBaseMaterialGroupIterator to easily allow reference counting.
CBeamLattice¶
-
class Lib3MF::CBeamLattice : public CBase¶
-
Lib3MF_double GetMinLength()¶
Returns the minimal length of beams for the beamlattice.
- Returns
minimal length of beams for the beamlattice
-
void SetMinLength(const Lib3MF_double dMinLength)¶
Sets the minimal length of beams for the beamlattice.
- Parameters
dMinLength – minimal length of beams for the beamlattice
-
void GetClipping(eBeamLatticeClipMode &eClipMode, Lib3MF_uint32 &nUniqueResourceID)¶
Returns the clipping mode and the clipping-mesh for the beamlattice of this mesh.
- Parameters
eClipMode – contains the clip mode of this mesh
nUniqueResourceID – filled with the UniqueResourceID of the clipping mesh-object or an undefined value if pClipMode is MODELBEAMLATTICECLIPMODE_NONE
-
void SetClipping(const eBeamLatticeClipMode eClipMode, const Lib3MF_uint32 nUniqueResourceID)¶
Sets the clipping mode and the clipping-mesh for the beamlattice of this mesh.
- Parameters
eClipMode – contains the clip mode of this mesh
nUniqueResourceID – the UniqueResourceID of the clipping mesh-object. This mesh-object has to be defined before setting the Clipping.
-
bool GetRepresentation(Lib3MF_uint32 &nUniqueResourceID)¶
Returns the representation-mesh for the beamlattice of this mesh.
- Returns
flag whether the beamlattice has a representation mesh.
- Parameters
nUniqueResourceID – filled with the UniqueResourceID of the clipping mesh-object.
-
void SetRepresentation(const Lib3MF_uint32 nUniqueResourceID)¶
Sets the representation-mesh for the beamlattice of this mesh.
- Parameters
nUniqueResourceID – the UniqueResourceID of the representation mesh-object. This mesh-object has to be defined before setting the representation.
-
void GetBallOptions(eBeamLatticeBallMode &eBallMode, Lib3MF_double &dBallRadius)¶
Returns the ball mode and the default ball radius for the beamlattice of this mesh.Returns the ball mode and the default ball radius for the beamlattice of this mesh.
- param eBallMode
contains the ball mode of this mesh
- param dBallRadius
default ball radius of balls for the beamlattice
-
Lib3MF_double GetMinLength()¶
-
typedef std::shared_ptr<CBeamLattice> Lib3MF::PBeamLattice¶
Shared pointer to CBeamLattice to easily allow reference counting.
CBeamSet¶
-
class Lib3MF::CBeamSet : public CBase¶
-
void SetName(const std::string &sName)¶
Sets a beamset’s name string
- Parameters
sName – new name of the beamset.
-
std::string GetName()¶
Retrieves a beamset’s name string
- Returns
returns the name of the beamset.
-
void SetIdentifier(const std::string &sIdentifier)¶
Sets a beamset’s identifier string
- Parameters
sIdentifier – new name of the beamset.
-
std::string GetIdentifier()¶
Retrieves a beamset’s identifier string
- Returns
returns the identifier of the beamset.
-
Lib3MF_uint32 GetReferenceCount()¶
Retrieves the reference count of a beamset
- Returns
returns the reference count
-
void SetReferences(const CInputVector<Lib3MF_uint32> &ReferencesBuffer)¶
Sets the references of a beamset
- Parameters
ReferencesBuffer – the new indices of all beams in this beamset
-
void GetReferences(std::vector<Lib3MF_uint32> &ReferencesBuffer)¶
Retrieves the references of a beamset
- Parameters
ReferencesBuffer – retrieves the indices of all beams in this beamset
-
Lib3MF_uint32 GetBallReferenceCount()¶
Retrieves the ball reference count of a beamset
- Returns
returns the ball reference count
-
void SetBallReferences(const CInputVector<Lib3MF_uint32> &BallReferencesBuffer)¶
Sets the ball references of a beamset
- Parameters
BallReferencesBuffer – the new indices of all balls in this beamset
-
void GetBallReferences(std::vector<Lib3MF_uint32> &BallReferencesBuffer)¶
Retrieves the ball references of a beamset
- Parameters
BallReferencesBuffer – retrieves the indices of all balls in this beamset
-
void SetName(const std::string &sName)¶
CBuildItem¶
-
class Lib3MF::CBuildItem : public CBase¶
-
PObject GetObjectResource()¶
Retrieves the object resource associated to a build item
- Returns
returns the associated resource instance
-
std::string GetUUID(bool &bHasUUID)¶
returns, whether a build item has a UUID and, if true, the build item’s UUID
- Parameters
bHasUUID – flag whether the build item has a UUID
- Returns
the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
void SetUUID(const std::string &sUUID)¶
sets the build item’s UUID
- Parameters
sUUID – the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
Lib3MF_uint32 GetObjectResourceID()¶
Retrieves the object UniqueResourceID associated to a build item
- Returns
returns the UniqueResourceID of the object
-
bool HasObjectTransform()¶
Checks, if a build item has a non-identity transformation matrix
- Returns
returns true, if the transformation matrix is not the identity
-
sTransform GetObjectTransform()¶
Retrieves a build item’s transformation matrix.
- Returns
returns the transformation matrix
-
void SetObjectTransform(const sTransform &Transform)¶
Sets a build item’s transformation matrix.
- Parameters
Transform – new transformation matrix
-
std::string GetPartNumber()¶
Retrieves a build item’s part number string
- Returns
Returns a build item’s part number string
-
void SetPartNumber(const std::string &sSetPartnumber)¶
Sets a build item’s part number string
- Parameters
sSetPartnumber – new part number string for referencing parts from the outside world
-
PMetaDataGroup GetMetaDataGroup()¶
Returns the metadatagroup of this build item
- Returns
returns an Instance of the metadatagroup of this build item
-
PObject GetObjectResource()¶
-
typedef std::shared_ptr<CBuildItem> Lib3MF::PBuildItem¶
Shared pointer to CBuildItem to easily allow reference counting.
CBuildItemIterator¶
-
class Lib3MF::CBuildItemIterator : public CBase¶
-
bool MoveNext()¶
Iterates to the next build item in the list.
- Returns
Iterates to the next build item in the list.
-
bool MovePrevious()¶
Iterates to the previous build item in the list.
- Returns
Iterates to the previous build item in the list.
-
PBuildItem GetCurrent()¶
Returns the build item the iterator points at.
- Returns
returns the build item instance.
-
PBuildItemIterator Clone()¶
Creates a new build item iterator with the same build item list.
- Returns
returns the cloned Iterator instance
-
Lib3MF_uint64 Count()¶
Returns the number of build items the iterator captures.
- Returns
returns the number of build items the iterator captures.
-
bool MoveNext()¶
-
typedef std::shared_ptr<CBuildItemIterator> Lib3MF::PBuildItemIterator¶
Shared pointer to CBuildItemIterator to easily allow reference counting.
CColorGroup¶
-
class Lib3MF::CColorGroup : public CResource¶
-
Lib3MF_uint32 GetCount()¶
Retrieves the count of base materials in this Color Group.
- Returns
returns the count of colors within this color group.
-
void GetAllPropertyIDs(std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶
returns all the PropertyIDs of all colors within this group
- Parameters
PropertyIDsBuffer – PropertyID of the color in the color group.
-
Lib3MF_uint32 AddColor(const sColor &TheColor)¶
Adds a new value.
- Parameters
TheColor – The new color
- Returns
PropertyID of the new color within this color group.
-
void RemoveColor(const Lib3MF_uint32 nPropertyID)¶
Removes a color from the color group.
- Parameters
nPropertyID – PropertyID of the color to be removed from the color group.
-
void SetColor(const Lib3MF_uint32 nPropertyID, const sColor &TheColor)¶
Sets a color value.
- Parameters
nPropertyID – PropertyID of a color within this color group.
TheColor – The color
-
sColor GetColor(const Lib3MF_uint32 nPropertyID)¶
Sets a color value.
- Parameters
nPropertyID – PropertyID of a color within this color group.
- Returns
The color
-
Lib3MF_uint32 GetCount()¶
-
typedef std::shared_ptr<CColorGroup> Lib3MF::PColorGroup¶
Shared pointer to CColorGroup to easily allow reference counting.
CColorGroupIterator¶
-
class Lib3MF::CColorGroupIterator : public CResourceIterator¶
-
PColorGroup GetCurrentColorGroup()¶
Returns the ColorGroup the iterator points at.
- Returns
returns the ColorGroup instance.
-
PColorGroup GetCurrentColorGroup()¶
-
typedef std::shared_ptr<CColorGroupIterator> Lib3MF::PColorGroupIterator¶
Shared pointer to CColorGroupIterator to easily allow reference counting.
CComponent¶
-
class Lib3MF::CComponent : public CBase¶
-
PObject GetObjectResource()¶
Returns the Resource Instance of the component.
- Returns
filled with the Resource Instance.
-
Lib3MF_uint32 GetObjectResourceID()¶
Returns the UniqueResourceID of the component.
- Returns
returns the UniqueResourceID.
-
std::string GetUUID(bool &bHasUUID)¶
returns, whether a component has a UUID and, if true, the component’s UUID
- Parameters
bHasUUID – flag whether the component has a UUID
- Returns
the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
void SetUUID(const std::string &sUUID)¶
sets the component’s UUID
- Parameters
sUUID – the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
bool HasTransform()¶
Returns, if the component has a different transformation than the identity matrix
- Returns
if true is returned, the transformation is not equal than the identity
-
sTransform GetTransform()¶
Returns the transformation matrix of the component.
- Returns
filled with the component transformation matrix
-
void SetTransform(const sTransform &Transform)¶
Sets the transformation matrix of the component.
- Parameters
Transform – new transformation matrix
-
PObject GetObjectResource()¶
-
typedef std::shared_ptr<CComponent> Lib3MF::PComponent¶
Shared pointer to CComponent to easily allow reference counting.
CComponentsObject¶
-
class Lib3MF::CComponentsObject : public CObject¶
-
PComponent AddComponent(CObject *pObjectResource, const sTransform &Transform)¶
Adds a new component to a components object.
- Parameters
pObjectResource – object to add as component. Must not lead to circular references!
Transform – optional transform matrix for the component.
- Returns
new component instance
-
PComponent GetComponent(const Lib3MF_uint32 nIndex)¶
Retrieves a component from a component object.
- Parameters
nIndex – index of the component to retrieve (0 to componentcount - 1)
- Returns
component instance
-
Lib3MF_uint32 GetComponentCount()¶
Retrieves a component count of a component object.
- Returns
returns the component count
-
PComponent AddComponent(CObject *pObjectResource, const sTransform &Transform)¶
-
typedef std::shared_ptr<CComponentsObject> Lib3MF::PComponentsObject¶
Shared pointer to CComponentsObject to easily allow reference counting.
CComponentsObjectIterator¶
-
class Lib3MF::CComponentsObjectIterator : public CResourceIterator¶
-
PComponentsObject GetCurrentComponentsObject()¶
Returns the ComponentsObject the iterator points at.
- Returns
returns the ComponentsObject instance.
-
PComponentsObject GetCurrentComponentsObject()¶
-
typedef std::shared_ptr<CComponentsObjectIterator> Lib3MF::PComponentsObjectIterator¶
Shared pointer to CComponentsObjectIterator to easily allow reference counting.
CCompositeMaterials¶
-
class Lib3MF::CCompositeMaterials : public CResource¶
-
Lib3MF_uint32 GetCount()¶
Retrieves the count of Composite-s in the CompositeMaterials.
- Returns
returns the count of Composite-s
-
void GetAllPropertyIDs(std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶
returns all the PropertyIDs of all Composite-Mixing Values in this CompositeMaterials
- Parameters
PropertyIDsBuffer – PropertyID of the Composite-Mixing Values in the CompositeMaterials.
-
PBaseMaterialGroup GetBaseMaterialGroup()¶
Obtains the BaseMaterialGroup instance of this CompositeMaterials.
- Returns
returns the BaseMaterialGroup instance of this CompositeMaterials
-
Lib3MF_uint32 AddComposite(const CInputVector<sCompositeConstituent> &CompositeBuffer)¶
Adds a new Composite-Mixing Values to the CompositeMaterials.
- Parameters
CompositeBuffer – The Composite Constituents to be added as composite
- Returns
returns new PropertyID of the new Composite in the CompositeMaterials.
-
void RemoveComposite(const Lib3MF_uint32 nPropertyID)¶
Removes a Composite-Maxing Ratio from the CompositeMaterials.
- Parameters
nPropertyID – PropertyID of the Composite-Mixing Values in the CompositeMaterials to be removed.
-
void GetComposite(const Lib3MF_uint32 nPropertyID, std::vector<sCompositeConstituent> &CompositeBuffer)¶
Obtains a Composite-Maxing Ratio of this CompositeMaterials.
- Parameters
nPropertyID – the PropertyID of the Composite-Maxing Ratio in the CompositeMaterials.
CompositeBuffer – The Composite-Mixing Values with the given PropertyID
-
Lib3MF_uint32 GetCount()¶
-
typedef std::shared_ptr<CCompositeMaterials> Lib3MF::PCompositeMaterials¶
Shared pointer to CCompositeMaterials to easily allow reference counting.
CCompositeMaterialsIterator¶
-
class Lib3MF::CCompositeMaterialsIterator : public CResourceIterator¶
-
PCompositeMaterials GetCurrentCompositeMaterials()¶
Returns the CompositeMaterials the iterator points at.
- Returns
returns the CompositeMaterials instance.
-
PCompositeMaterials GetCurrentCompositeMaterials()¶
-
typedef std::shared_ptr<CCompositeMaterialsIterator> Lib3MF::PCompositeMaterialsIterator¶
Shared pointer to CCompositeMaterialsIterator to easily allow reference counting.
CConsumer¶
-
class Lib3MF::CConsumer : public CBase¶
-
std::string GetConsumerID()¶
Gets the consumerid
- Returns
A unique identifier for the consumers
-
std::string GetKeyID()¶
Getts the keyid
- Returns
The identifier for the key of this consumer
-
std::string GetKeyValue()¶
Gets the keyvalue associated with this consumer
- Returns
The public key, when available, of this consumer
-
std::string GetConsumerID()¶
CContentEncryptionParams¶
-
class Lib3MF::CContentEncryptionParams : public CBase¶
-
eEncryptionAlgorithm GetEncryptionAlgorithm()¶
Returns the encryption method to be used in this encryption process
- Returns
-
void GetKey(std::vector<Lib3MF_uint8> &ByteDataBuffer)¶
Gets the key for the resource associated
- Parameters
ByteDataBuffer – Pointer to a buffer where to place the key.
-
void GetInitializationVector(std::vector<Lib3MF_uint8> &ByteDataBuffer)¶
Gets the IV data
- Parameters
ByteDataBuffer – Pointer to a buffer where to place the data.
-
void GetAuthenticationTag(std::vector<Lib3MF_uint8> &ByteDataBuffer)¶
A handler descriptor that uniquely identifies the context of the resource. Each resource will be assigned a different value
- Parameters
ByteDataBuffer – Pointer to a buffer where to place the data.
-
void SetAuthenticationTag(const CInputVector<Lib3MF_uint8> &ByteDataBuffer)¶
Sets the authentication tag
- Parameters
ByteDataBuffer – The authentication tag size
-
void GetAdditionalAuthenticationData(std::vector<Lib3MF_uint8> &ByteDataBuffer)¶
A handler descriptor that uniquely identifies the context of the resource. Each resource will be assigned a different value
- Parameters
ByteDataBuffer – Buffer where the data will be placed
-
Lib3MF_uint64 GetDescriptor()¶
A handler descriptor that uniquely identifies the context of the resource. Each resource will be assigned a different value
- Returns
-
std::string GetKeyUUID()¶
Gets the resourcedatagroup keyuuid
- Returns
The resourcedatagroup keyuuid that may be use to reference an external key
-
eEncryptionAlgorithm GetEncryptionAlgorithm()¶
-
typedef std::shared_ptr<CContentEncryptionParams> Lib3MF::PContentEncryptionParams¶
Shared pointer to CContentEncryptionParams to easily allow reference counting.
CKeyStore¶
-
class Lib3MF::CKeyStore : public CBase¶
-
PConsumer AddConsumer(const std::string &sConsumerID, const std::string &sKeyID, const std::string &sKeyValue)¶
Adds a consumer to the keystore
- Parameters
sConsumerID – A unique identifier for the consumer
sKeyID – The id of the key of the consumer
sKeyValue – The public key for this consumer in PEM format
- Returns
The consumer instance
-
Lib3MF_uint64 GetConsumerCount()¶
Gets the number of consumers in the keystore
- Returns
The consumer count
-
PConsumer GetConsumer(const Lib3MF_uint64 nConsumerIndex)¶
Get a consumer from the keystore
- Parameters
nConsumerIndex – The index of the consumer
- Returns
The consumer instance
-
void RemoveConsumer(CConsumer *pConsumer)¶
Removes a consumer from the keystore
- Parameters
pConsumer – The consumer instance to remove
-
PConsumer FindConsumer(const std::string &sConsumerID)¶
Finds a consumer by ID
- Parameters
sConsumerID – The ID of the consumer
- Returns
The consumer instance
-
Lib3MF_uint64 GetResourceDataGroupCount()¶
Gets the number of resource data group in the keysore
- Returns
The number of resource data available
-
PResourceDataGroup AddResourceDataGroup()¶
Adds a resource data group into the keystore.
- Returns
The resource data group instance
-
PResourceDataGroup GetResourceDataGroup(const Lib3MF_uint64 nResourceDataIndex)¶
Gets a resource data group
- Parameters
nResourceDataIndex – The index of the resource data
- Returns
The resource data group instance
-
void RemoveResourceDataGroup(CResourceDataGroup *pResourceDataGroup)¶
Removes a resource data group
- Parameters
pResourceDataGroup – The resource data group instance
-
PResourceDataGroup FindResourceDataGroup(CPackagePart *pPartPath)¶
Finds a resource data group that contains a particular resourcedata
- Parameters
pPartPath – The target path for the resourcedata hold by the resource data group
- Returns
The data resource instance
-
PResourceData AddResourceData(CResourceDataGroup *pResourceDataGroup, CPackagePart *pPartPath, const eEncryptionAlgorithm eAlgorithm, const eCompression eCompression, const CInputVector<Lib3MF_uint8> &AdditionalAuthenticationDataBuffer)¶
Add resourcedata to resourcedatagroup element
- Parameters
pResourceDataGroup – The resource data group where to add this resource data
pPartPath – The path of the part to be encrypted
eAlgorithm – The encryption algorithm to be used to encrypt this resource
eCompression – Whether compression should be used prior to encryption
AdditionalAuthenticationDataBuffer – Additional data to be encrypted along the contents for better security
- Returns
The data resource instance
-
void RemoveResourceData(CResourceData *pResourceData)¶
Removes a resource data
- Parameters
pResourceData – The resource data to be removed
-
PResourceData FindResourceData(CPackagePart *pResourcePath)¶
Finds a resource data on this resource group
- Parameters
pResourcePath – The target path for the resourcedata
- Returns
The resource data instance
-
Lib3MF_uint64 GetResourceDataCount()¶
Gets the number of resource data in the keysore
- Returns
The number of resource data available
-
PResourceData GetResourceData(const Lib3MF_uint64 nResourceDataIndex)¶
Gets a resource data
- Parameters
nResourceDataIndex – The index of the resource data
- Returns
The data resource instance
-
std::string GetUUID(bool &bHasUUID)¶
Gets the keystore UUID
- Parameters
bHasUUID – flag whether the keystore has a UUID
- Returns
returns the keystore uuid.
-
void SetUUID(const std::string &sUUID)¶
Sets the keystore UUID
- Parameters
sUUID – The new keystore uuid.
-
PConsumer AddConsumer(const std::string &sConsumerID, const std::string &sKeyID, const std::string &sKeyValue)¶
CMeshObject¶
-
class Lib3MF::CMeshObject : public CObject¶
-
Lib3MF_uint32 GetVertexCount()¶
Returns the vertex count of a mesh object.
- Returns
filled with the vertex count.
-
Lib3MF_uint32 GetTriangleCount()¶
Returns the triangle count of a mesh object.
- Returns
filled with the triangle count.
-
sPosition GetVertex(const Lib3MF_uint32 nIndex)¶
Returns the vertex count of a mesh object.
- Parameters
nIndex – Index of the vertex (0 to vertexcount - 1)
- Returns
filled with the vertex coordinates.
-
void SetVertex(const Lib3MF_uint32 nIndex, const sPosition &Coordinates)¶
Sets the coordinates of a single vertex of a mesh object
- Parameters
nIndex – Index of the vertex (0 to vertexcount - 1)
Coordinates – contains the vertex coordinates.
-
Lib3MF_uint32 AddVertex(const sPosition &Coordinates)¶
Adds a single vertex to a mesh object
- Parameters
Coordinates – contains the vertex coordinates.
- Returns
Index of the new vertex
-
void GetVertices(std::vector<sPosition> &VerticesBuffer)¶
Obtains all vertex positions of a mesh object
- Parameters
VerticesBuffer – contains the vertex coordinates.
-
sTriangle GetTriangle(const Lib3MF_uint32 nIndex)¶
Returns indices of a single triangle of a mesh object.
- Parameters
nIndex – Index of the triangle (0 to trianglecount - 1)
- Returns
filled with the triangle indices.
-
void SetTriangle(const Lib3MF_uint32 nIndex, const sTriangle &Indices)¶
Sets the indices of a single triangle of a mesh object.
- Parameters
nIndex – Index of the triangle (0 to trianglecount - 1)
Indices – contains the triangle indices.
-
Lib3MF_uint32 AddTriangle(const sTriangle &Indices)¶
Adds a single triangle to a mesh object
- Parameters
Indices – contains the triangle indices.
- Returns
Index of the new triangle
-
void GetTriangleIndices(std::vector<sTriangle> &IndicesBuffer)¶
Get all triangles of a mesh object
- Parameters
IndicesBuffer – contains the triangle indices.
-
void SetObjectLevelProperty(const Lib3MF_uint32 nUniqueResourceID, const Lib3MF_uint32 nPropertyID)¶
Sets the property at the object-level of the mesh object.
- Parameters
nUniqueResourceID – the object-level Property UniqueResourceID.
nPropertyID – the object-level PropertyID.
-
bool GetObjectLevelProperty(Lib3MF_uint32 &nUniqueResourceID, Lib3MF_uint32 &nPropertyID)¶
Gets the property at the object-level of the mesh object.
- Parameters
nUniqueResourceID – the object-level Property UniqueResourceID.
nPropertyID – the object-level PropertyID.
- Returns
Has an object-level property been specified?
-
void SetTriangleProperties(const Lib3MF_uint32 nIndex, const sTriangleProperties &Properties)¶
Sets the properties of a single triangle of a mesh object.
- Parameters
nIndex – Index of the triangle (0 to trianglecount - 1)
Properties – contains the triangle properties.
-
void GetTriangleProperties(const Lib3MF_uint32 nIndex, sTriangleProperties &Property)¶
Gets the properties of a single triangle of a mesh object.
- Parameters
nIndex – Index of the triangle (0 to trianglecount - 1)
Property – returns the triangle properties.
-
void SetAllTriangleProperties(const CInputVector<sTriangleProperties> &PropertiesArrayBuffer)¶
Sets the properties of all triangles of a mesh object. Sets the object level property to the first entry of the passed triangle properties, if not yet specified.
- Parameters
PropertiesArrayBuffer – contains the triangle properties array. Must have trianglecount elements.
-
void GetAllTriangleProperties(std::vector<sTriangleProperties> &PropertiesArrayBuffer)¶
Gets the properties of all triangles of a mesh object.
- Parameters
PropertiesArrayBuffer – returns the triangle properties array. Must have trianglecount elements.
-
void ClearAllProperties()¶
Clears all properties of this mesh object (triangle and object-level).
-
void SetGeometry(const CInputVector<sPosition> &VerticesBuffer, const CInputVector<sTriangle> &IndicesBuffer)¶
Set all triangles of a mesh object
- Parameters
VerticesBuffer – contains the positions.
IndicesBuffer – contains the triangle indices.
-
bool IsManifoldAndOriented()¶
Retrieves, if an object describes a topologically oriented and manifold mesh, according to the core spec.
- Returns
returns, if the object is oriented and manifold.
-
PBeamLattice BeamLattice()¶
Retrieves the BeamLattice within this MeshObject.
- Returns
the BeamLattice within this MeshObject
-
Lib3MF_uint32 GetVertexCount()¶
-
typedef std::shared_ptr<CMeshObject> Lib3MF::PMeshObject¶
Shared pointer to CMeshObject to easily allow reference counting.
CMeshObjectIterator¶
-
class Lib3MF::CMeshObjectIterator : public CResourceIterator¶
-
PMeshObject GetCurrentMeshObject()¶
Returns the MeshObject the iterator points at.
- Returns
returns the MeshObject instance.
-
PMeshObject GetCurrentMeshObject()¶
-
typedef std::shared_ptr<CMeshObjectIterator> Lib3MF::PMeshObjectIterator¶
Shared pointer to CMeshObjectIterator to easily allow reference counting.
CMetaData¶
-
class Lib3MF::CMetaData : public CBase¶
-
std::string GetNameSpace()¶
returns the namespace URL of the metadata
- Returns
the namespace URL of the metadata
-
void SetNameSpace(const std::string &sNameSpace)¶
sets a new namespace URL of the metadata
- Parameters
sNameSpace – the new namespace URL of the metadata
-
std::string GetName()¶
returns the name of a metadata
- Returns
the name of the metadata
-
void SetName(const std::string &sName)¶
sets a new name of a metadata
- Parameters
sName – the new name of the metadata
-
std::string GetKey()¶
returns the (namespace+name) of a metadata
- Returns
the key (namespace+name) of the metadata
-
bool GetMustPreserve()¶
returns, whether a metadata must be preserved
- Returns
returns, whether a metadata must be preserved
-
void SetMustPreserve(const bool bMustPreserve)¶
sets whether a metadata must be preserved
- Parameters
bMustPreserve – a new value whether a metadata must be preserved
-
std::string GetType()¶
returns the type of a metadata
- Returns
the type of the metadata
-
void SetType(const std::string &sType)¶
sets a new type of a metadata. This must be a simple XML type
- Parameters
sType – a new type of the metadata
-
std::string GetValue()¶
returns the value of the metadata
- Returns
the value of the metadata
-
void SetValue(const std::string &sValue)¶
sets a new value of the metadata
- Parameters
sValue – a new value of the metadata
-
std::string GetNameSpace()¶
CMetaDataGroup¶
-
class Lib3MF::CMetaDataGroup : public CBase¶
-
Lib3MF_uint32 GetMetaDataCount()¶
returns the number of metadata in this metadatagroup
- Returns
returns the number metadata
-
PMetaData GetMetaData(const Lib3MF_uint32 nIndex)¶
returns a metadata value within this metadatagroup
- Parameters
nIndex – Index of the Metadata.
- Returns
an instance of the metadata
-
PMetaData GetMetaDataByKey(const std::string &sNameSpace, const std::string &sName)¶
returns a metadata value within this metadatagroup
- Parameters
sNameSpace – the namespace of the metadata
sName – the name of the Metadata
- Returns
an instance of the metadata
-
void RemoveMetaDataByIndex(const Lib3MF_uint32 nIndex)¶
removes metadata by index from the model.
- Parameters
nIndex – Index of the metadata to remove
-
void RemoveMetaData(CMetaData *pTheMetaData)¶
removes metadata from the model.
- Parameters
pTheMetaData – The metadata to remove
-
PMetaData AddMetaData(const std::string &sNameSpace, const std::string &sName, const std::string &sValue, const std::string &sType, const bool bMustPreserve)¶
adds a new metadata to this metadatagroup
- Parameters
sNameSpace – the namespace of the metadata
sName – the name of the metadata
sValue – the value of the metadata
sType – the type of the metadata
bMustPreserve – shuold the metadata be preserved
- Returns
a new instance of the metadata
-
Lib3MF_uint32 GetMetaDataCount()¶
-
typedef std::shared_ptr<CMetaDataGroup> Lib3MF::PMetaDataGroup¶
Shared pointer to CMetaDataGroup to easily allow reference counting.
CModel¶
-
class Lib3MF::CModel : public CBase¶
-
PPackagePart RootModelPart()¶
Returns the PackagePart within the OPC package that holds the root model.
- Returns
the PackagePart within the OPC package that holds the model-file
-
PPackagePart FindOrCreatePackagePart(const std::string &sAbsolutePath)¶
Returns a new PackagePart for use within the OPC package.
- Parameters
sAbsolutePath – the absolute Path (physical location) within the OPC package
- Returns
the new PackagePart within the OPC package
-
void SetUnit(const eModelUnit eUnit)¶
sets the units of a model.
- Parameters
eUnit – Unit enum value for the model unit
-
eModelUnit GetUnit()¶
returns the units of a model.
- Returns
Unit enum value for the model unit
-
std::string GetLanguage()¶
retrieves the language of a model
- Returns
language identifier
-
void SetLanguage(const std::string &sLanguage)¶
sets the language of a model
- Parameters
sLanguage – language identifier
-
PWriter QueryWriter(const std::string &sWriterClass)¶
creates a model writer instance for a specific file type
- Parameters
sWriterClass – string identifier for the file type
- Returns
string identifier for the file type
-
PReader QueryReader(const std::string &sReaderClass)¶
creates a model reader instance for a specific file type
- Parameters
sReaderClass – string identifier for the file type
- Returns
string identifier for the file type
-
PTexture2D GetTexture2DByID(const Lib3MF_uint32 nUniqueResourceID)¶
finds a model texture by its UniqueResourceID
- Parameters
nUniqueResourceID – UniqueResourceID
- Returns
returns the texture2d instance
-
ePropertyType GetPropertyTypeByID(const Lib3MF_uint32 nUniqueResourceID)¶
returns a Property’s type
- Parameters
nUniqueResourceID – Resource ID of the Property to Query
- Returns
returns a Property’s type
-
PBaseMaterialGroup GetBaseMaterialGroupByID(const Lib3MF_uint32 nUniqueResourceID)¶
finds a model base material group by its UniqueResourceID
- Parameters
nUniqueResourceID – UniqueResourceID
- Returns
returns the BaseMaterialGroup instance
-
PTexture2DGroup GetTexture2DGroupByID(const Lib3MF_uint32 nUniqueResourceID)¶
finds a model texture2d group by its UniqueResourceID
- Parameters
nUniqueResourceID – UniqueResourceID
- Returns
returns the Texture2DGroup instance
-
PCompositeMaterials GetCompositeMaterialsByID(const Lib3MF_uint32 nUniqueResourceID)¶
finds a model CompositeMaterials by its UniqueResourceID
- Parameters
nUniqueResourceID – UniqueResourceID
- Returns
returns the CompositeMaterials instance
-
PMultiPropertyGroup GetMultiPropertyGroupByID(const Lib3MF_uint32 nUniqueResourceID)¶
finds a model MultiPropertyGroup by its UniqueResourceID
- Parameters
nUniqueResourceID – UniqueResourceID
- Returns
returns the MultiPropertyGroup instance
-
PMeshObject GetMeshObjectByID(const Lib3MF_uint32 nUniqueResourceID)¶
finds a mesh object by its UniqueResourceID
- Parameters
nUniqueResourceID – UniqueResourceID
- Returns
returns the mesh object instance
-
PComponentsObject GetComponentsObjectByID(const Lib3MF_uint32 nUniqueResourceID)¶
finds a components object by its UniqueResourceID
- Parameters
nUniqueResourceID – UniqueResourceID
- Returns
returns the components object instance
-
PColorGroup GetColorGroupByID(const Lib3MF_uint32 nUniqueResourceID)¶
finds a model color group by its UniqueResourceID
- Parameters
nUniqueResourceID – UniqueResourceID
- Returns
returns the ColorGroup instance
-
PSliceStack GetSliceStackByID(const Lib3MF_uint32 nUniqueResourceID)¶
finds a model slicestack by its UniqueResourceID
- Parameters
nUniqueResourceID – UniqueResourceID
- Returns
returns the slicestack instance
-
std::string GetBuildUUID(bool &bHasUUID)¶
returns, whether a build has a UUID and, if true, the build’s UUID
- Parameters
bHasUUID – flag whether the build has a UUID
- Returns
the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
void SetBuildUUID(const std::string &sUUID)¶
sets the build’s UUID
- Parameters
sUUID – the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
PBuildItemIterator GetBuildItems()¶
creates a build item iterator instance with all build items.
- Returns
returns the iterator instance.
-
PResourceIterator GetResources()¶
creates a resource iterator instance with all resources.
- Returns
returns the iterator instance.
-
PObjectIterator GetObjects()¶
creates a resource iterator instance with all object resources.
- Returns
returns the iterator instance.
-
PMeshObjectIterator GetMeshObjects()¶
creates a resource iterator instance with all mesh object resources.
- Returns
returns the iterator instance.
-
PComponentsObjectIterator GetComponentsObjects()¶
creates a resource iterator instance with all components object resources.
- Returns
returns the iterator instance.
-
PTexture2DIterator GetTexture2Ds()¶
creates a Texture2DIterator instance with all texture2d resources.
- Returns
returns the iterator instance.
-
PBaseMaterialGroupIterator GetBaseMaterialGroups()¶
creates a BaseMaterialGroupIterator instance with all base material resources.
- Returns
returns the iterator instance.
-
PColorGroupIterator GetColorGroups()¶
creates a ColorGroupIterator instance with all ColorGroup resources.
- Returns
returns the iterator instance.
-
PTexture2DGroupIterator GetTexture2DGroups()¶
creates a Texture2DGroupIterator instance with all base material resources.
- Returns
returns the iterator instance.
-
PCompositeMaterialsIterator GetCompositeMaterials()¶
creates a CompositeMaterialsIterator instance with all CompositeMaterials resources.
- Returns
returns the iterator instance.
-
PMultiPropertyGroupIterator GetMultiPropertyGroups()¶
creates a MultiPropertyGroupsIterator instance with all MultiPropertyGroup resources.
- Returns
returns the iterator instance.
-
PSliceStackIterator GetSliceStacks()¶
creates a resource iterator instance with all slice stack resources.
- Returns
returns the iterator instance.
-
PModel MergeToModel()¶
Merges all components and objects which are referenced by a build item into a mesh. The memory is duplicated and a new model is created.
- Returns
returns the merged model instance
-
PMeshObject AddMeshObject()¶
adds an empty mesh object to the model.
- Returns
returns the mesh object instance
-
PComponentsObject AddComponentsObject()¶
adds an empty component object to the model.
- Returns
returns the components object instance
-
PSliceStack AddSliceStack(const Lib3MF_double dZBottom)¶
creates a new model slicestack by its id
- Parameters
dZBottom – Bottom Z value of the slicestack
- Returns
returns the new slicestack instance
-
PTexture2D AddTexture2DFromAttachment(CAttachment *pTextureAttachment)¶
adds a texture2d resource to the model. Its path is given by that of an existing attachment.
- Parameters
pTextureAttachment – attachment containing the image data.
- Returns
returns the new texture instance.
-
PBaseMaterialGroup AddBaseMaterialGroup()¶
adds an empty BaseMaterialGroup resource to the model.
- Returns
returns the new base material instance.
-
PColorGroup AddColorGroup()¶
adds an empty ColorGroup resource to the model.
- Returns
returns the new ColorGroup instance.
-
PTexture2DGroup AddTexture2DGroup(CTexture2D *pTexture2DInstance)¶
adds an empty Texture2DGroup resource to the model.
- Parameters
pTexture2DInstance – The texture2D instance of the created Texture2DGroup.
- Returns
returns the new Texture2DGroup instance.
-
PCompositeMaterials AddCompositeMaterials(CBaseMaterialGroup *pBaseMaterialGroupInstance)¶
adds an empty CompositeMaterials resource to the model.
- Parameters
pBaseMaterialGroupInstance – The BaseMaterialGroup instance of the created CompositeMaterials.
- Returns
returns the new CompositeMaterials instance.
-
PMultiPropertyGroup AddMultiPropertyGroup()¶
adds an empty MultiPropertyGroup resource to the model.
- Returns
returns the new MultiPropertyGroup instance.
-
PBuildItem AddBuildItem(CObject *pObject, const sTransform &Transform)¶
adds a build item to the model.
- Parameters
pObject – Object instance.
Transform – Transformation matrix.
- Returns
returns the build item instance.
-
void RemoveBuildItem(CBuildItem *pBuildItemInstance)¶
removes a build item from the model
- Parameters
pBuildItemInstance – Build item to remove.
-
PMetaDataGroup GetMetaDataGroup()¶
Returns the metadata of the model as MetaDataGroup
- Returns
returns an Instance of the metadatagroup of the model
-
PAttachment AddAttachment(const std::string &sURI, const std::string &sRelationShipType)¶
adds an attachment stream to the model. The OPC part will be related to the model stream with a certain relationship type.
- Parameters
sURI – Path of the attachment
sRelationShipType – Relationship type of the attachment
- Returns
Instance of the attachment object
-
void RemoveAttachment(CAttachment *pAttachmentInstance)¶
Removes attachment from the model.
- Parameters
pAttachmentInstance – Attachment instance to remove
-
PAttachment GetAttachment(const Lib3MF_uint32 nIndex)¶
retrieves an attachment stream object from the model..
- Parameters
nIndex – Index of the attachment stream
- Returns
Instance of the attachment object
-
PAttachment FindAttachment(const std::string &sURI)¶
retrieves an attachment stream object from the model.
- Parameters
sURI – Path URI in the package
- Returns
Instance of the attachment object
-
Lib3MF_uint32 GetAttachmentCount()¶
retrieves the number of attachments of the model.
- Returns
Returns the number of attachments.
-
bool HasPackageThumbnailAttachment()¶
Retrieve whether the OPC package contains a package thumbnail.
- Returns
returns whether the OPC package contains a package thumbnail
-
PAttachment CreatePackageThumbnailAttachment()¶
Create a new or the existing package thumbnail for the OPC package.
- Returns
Instance of a new or the existing thumbnailattachment object.
-
PAttachment GetPackageThumbnailAttachment()¶
Get the attachment to the OPC package containing the package thumbnail.
- Returns
Instance of the thumbnailattachment object or NULL.
-
void RemovePackageThumbnailAttachment()¶
Remove the attachment to the OPC package containing the package thumbnail.
-
void AddCustomContentType(const std::string &sExtension, const std::string &sContentType)¶
Adds a new Content Type to the model.
- Parameters
sExtension – File Extension
sContentType – Content Type Identifier
-
void RemoveCustomContentType(const std::string &sExtension)¶
Removes a custom Content Type from the model (UTF8 version).
- Parameters
sExtension – File Extension
-
void SetRandomNumberCallback(const RandomNumberCallback pTheCallback, const Lib3MF_pvoid pUserData)¶
Sets the random number generator callback for use in the library
- Parameters
pTheCallback – The callback used to generate random numbers
pUserData – Userdata to be passed to the callback function
-
PPackagePart RootModelPart()¶
CMultiPropertyGroup¶
-
class Lib3MF::CMultiPropertyGroup : public CResource¶
-
Lib3MF_uint32 GetCount()¶
Retrieves the count of MultiProperty-s in the MultiPropertyGroup.
- Returns
returns the count of MultiProperty-s
-
void GetAllPropertyIDs(std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶
returns all the PropertyIDs of all MultiProperty-s in this MultiPropertyGroup
- Parameters
PropertyIDsBuffer – PropertyID of the MultiProperty-s in the MultiPropertyGroup.
-
Lib3MF_uint32 AddMultiProperty(const CInputVector<Lib3MF_uint32> &PropertyIDsBuffer)¶
Adds a new MultiProperty to the MultiPropertyGroup.
- Parameters
PropertyIDsBuffer – The PropertyIDs of the new MultiProperty.
- Returns
returns the PropertyID of the new MultiProperty in the MultiPropertyGroup.
-
void SetMultiProperty(const Lib3MF_uint32 nPropertyID, const CInputVector<Lib3MF_uint32> &PropertyIDsBuffer)¶
Sets the PropertyIDs of a MultiProperty.
- Parameters
nPropertyID – the PropertyID of the MultiProperty to be changed.
PropertyIDsBuffer – The new PropertyIDs of the MultiProperty
-
void GetMultiProperty(const Lib3MF_uint32 nPropertyID, std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶
Obtains the PropertyIDs of a MultiProperty.
- Parameters
nPropertyID – the PropertyID of the MultiProperty to be queried.
PropertyIDsBuffer – The PropertyIDs of the MultiProperty
-
void RemoveMultiProperty(const Lib3MF_uint32 nPropertyID)¶
Removes a MultiProperty from this MultiPropertyGroup.
- Parameters
nPropertyID – the PropertyID of the MultiProperty to be removed.
-
Lib3MF_uint32 GetLayerCount()¶
Retrieves the number of layers of this MultiPropertyGroup.
- Returns
returns the number of layers
-
Lib3MF_uint32 AddLayer(const sMultiPropertyLayer &TheLayer)¶
Adds a MultiPropertyLayer to this MultiPropertyGroup.
- Parameters
TheLayer – The MultiPropertyLayer to add to this MultiPropertyGroup
- Returns
returns the index of this MultiPropertyLayer
-
sMultiPropertyLayer GetLayer(const Lib3MF_uint32 nLayerIndex)¶
Obtains a MultiPropertyLayer of this MultiPropertyGroup.
- Parameters
nLayerIndex – The Index of the MultiPropertyLayer queried
- Returns
The MultiPropertyLayer with index LayerIndex within MultiPropertyGroup
-
void RemoveLayer(const Lib3MF_uint32 nLayerIndex)¶
Removes a MultiPropertyLayer from this MultiPropertyGroup.
- Parameters
nLayerIndex – The Index of the MultiPropertyLayer to be removed
-
Lib3MF_uint32 GetCount()¶
-
typedef std::shared_ptr<CMultiPropertyGroup> Lib3MF::PMultiPropertyGroup¶
Shared pointer to CMultiPropertyGroup to easily allow reference counting.
CMultiPropertyGroupIterator¶
-
class Lib3MF::CMultiPropertyGroupIterator : public CResourceIterator¶
-
PMultiPropertyGroup GetCurrentMultiPropertyGroup()¶
Returns the MultiPropertyGroup the iterator points at.
- Returns
returns the MultiPropertyGroup instance.
-
PMultiPropertyGroup GetCurrentMultiPropertyGroup()¶
-
typedef std::shared_ptr<CMultiPropertyGroupIterator> Lib3MF::PMultiPropertyGroupIterator¶
Shared pointer to CMultiPropertyGroupIterator to easily allow reference counting.
CObject¶
-
class Lib3MF::CObject : public CResource¶
-
eObjectType GetType()¶
Retrieves an object’s type
- Returns
returns object type enum.
-
void SetType(const eObjectType eObjectType)¶
Sets an object’s type
- Parameters
eObjectType – object type enum.
-
std::string GetName()¶
Retrieves an object’s name
- Returns
returns object name.
-
void SetName(const std::string &sName)¶
Sets an object’s name string
- Parameters
sName – new object name.
-
std::string GetPartNumber()¶
Retrieves an object’s part number
- Returns
returns object part number.
-
void SetPartNumber(const std::string &sPartNumber)¶
Sets an objects partnumber string
- Parameters
sPartNumber – new object part number.
-
bool IsMeshObject()¶
Retrieves, if an object is a mesh object
- Returns
returns, whether the object is a mesh object
-
bool IsComponentsObject()¶
Retrieves, if an object is a components object
- Returns
returns, whether the object is a components object
-
bool IsValid()¶
Retrieves, if the object is valid according to the core spec. For mesh objects, we distinguish between the type attribute of the object:In case of object type other, this always means false.In case of object type model or solidsupport, this means, if the mesh suffices all requirements of the core spec chapter 4.1.In case of object type support or surface, this always means true.A component objects is valid if and only if it contains at least one component and all child components are valid objects.
- Returns
returns whether the object is a valid object description
-
void SetAttachmentAsThumbnail(CAttachment *pAttachment)¶
Use an existing attachment as thumbnail for this object
- Parameters
pAttachment – Instance of a new or the existing thumbnailattachment object.
-
PAttachment GetThumbnailAttachment()¶
Get the attachment containing the object thumbnail.
- Returns
Instance of the thumbnailattachment object or NULL.
-
void ClearThumbnailAttachment()¶
Clears the attachment. The attachment instance is not removed from the package.
-
std::string GetUUID(bool &bHasUUID)¶
Retrieves an object’s uuid string (see production extension specification)
- Parameters
bHasUUID – flag whether the build item has a UUID
- Returns
returns object uuid.
-
void SetUUID(const std::string &sUUID)¶
Sets a build object’s uuid string (see production extension specification)
- Parameters
sUUID – new object uuid string.
-
PMetaDataGroup GetMetaDataGroup()¶
Returns the metadatagroup of this object
- Returns
returns an Instance of the metadatagroup of this object
-
void SetSlicesMeshResolution(const eSlicesMeshResolution eMeshResolution)¶
set the meshresolution of the mesh object
- Parameters
eMeshResolution – meshresolution of this object
-
eSlicesMeshResolution GetSlicesMeshResolution()¶
get the meshresolution of the mesh object
- Returns
meshresolution of this object
-
bool HasSlices(const bool bRecursive)¶
returns whether the Object has a slice stack. If Recursive is true, also checks whether any references object has a slice stack
- Parameters
bRecursive – check also all referenced objects?
- Returns
does the object have a slice stack?
-
void ClearSliceStack()¶
unlinks the attached slicestack from this object. If no slice stack is attached, do noting.
-
PSliceStack GetSliceStack()¶
get the Slicestack attached to the object
- Returns
returns the slicestack instance
-
void AssignSliceStack(CSliceStack *pSliceStackInstance)¶
assigns a slicestack to the object
- Parameters
pSliceStackInstance – the new slice stack of this Object
-
eObjectType GetType()¶
CObjectIterator¶
-
class Lib3MF::CObjectIterator : public CResourceIterator¶
-
typedef std::shared_ptr<CObjectIterator> Lib3MF::PObjectIterator¶
Shared pointer to CObjectIterator to easily allow reference counting.
CPackagePart¶
-
class Lib3MF::CPackagePart : public CBase¶
-
std::string GetPath()¶
Returns the absolute path of this PackagePart.
- Returns
Returns the absolute path of this PackagePart
-
void SetPath(const std::string &sPath)¶
Sets the absolute path of this PackagePart.
- Parameters
sPath – Sets the absolute path of this PackagePart.
-
std::string GetPath()¶
-
typedef std::shared_ptr<CPackagePart> Lib3MF::PPackagePart¶
Shared pointer to CPackagePart to easily allow reference counting.
CReader¶
-
class Lib3MF::CReader : public CBase¶
-
void ReadFromFile(const std::string &sFilename)¶
Reads a model from a file. The file type is specified by the Model Reader class
- Parameters
sFilename – Filename to read from
-
void ReadFromBuffer(const CInputVector<Lib3MF_uint8> &BufferBuffer)¶
Reads a model from a memory buffer.
- Parameters
BufferBuffer – Buffer to read from
-
void ReadFromCallback(const ReadCallback pTheReadCallback, const Lib3MF_uint64 nStreamSize, const SeekCallback pTheSeekCallback, const Lib3MF_pvoid pUserData)¶
Reads a model and from the data provided by a callback function
- Parameters
pTheReadCallback – Callback to call for reading a data chunk
nStreamSize – number of bytes the callback returns
pTheSeekCallback – Callback to call for seeking in the stream.
pUserData – Userdata that is passed to the callback function
-
void SetProgressCallback(const ProgressCallback pProgressCallback, const Lib3MF_pvoid pUserData)¶
Set the progress callback for calls to this writer
- Parameters
pProgressCallback – pointer to the callback function.
pUserData – pointer to arbitrary user data that is passed without modification to the callback.
-
void AddRelationToRead(const std::string &sRelationShipType)¶
Adds a relationship type which shall be read as attachment in memory while loading
- Parameters
sRelationShipType – String of the relationship type
-
void RemoveRelationToRead(const std::string &sRelationShipType)¶
Removes a relationship type which shall be read as attachment in memory while loading
- Parameters
sRelationShipType – String of the relationship type
-
void SetStrictModeActive(const bool bStrictModeActive)¶
Activates (deactivates) the strict mode of the reader.
- Parameters
bStrictModeActive – flag whether strict mode is active or not.
-
bool GetStrictModeActive()¶
Queries whether the strict mode of the reader is active or not
- Returns
returns flag whether strict mode is active or not.
-
std::string GetWarning(const Lib3MF_uint32 nIndex, Lib3MF_uint32 &nErrorCode)¶
Returns Warning and Error Information of the read process
- Parameters
nIndex – Index of the Warning. Valid values are 0 to WarningCount - 1
nErrorCode – filled with the error code of the warning
- Returns
the message of the warning
-
Lib3MF_uint32 GetWarningCount()¶
Returns Warning and Error Count of the read process
- Returns
filled with the count of the occurred warnings.
-
void AddKeyWrappingCallback(const std::string &sConsumerID, const KeyWrappingCallback pTheCallback, const Lib3MF_pvoid pUserData)¶
Registers a callback to deal with key wrapping mechanism from keystore
- Parameters
sConsumerID – The ConsumerID to register for
pTheCallback – The callback used to decrypt data key
pUserData – Userdata that is passed to the callback function
-
void SetContentEncryptionCallback(const ContentEncryptionCallback pTheCallback, const Lib3MF_pvoid pUserData)¶
Registers a callback to deal with encryption of content
- Parameters
pTheCallback – The callback used to encrypt content
pUserData – Userdata that is passed to the callback function
-
void ReadFromFile(const std::string &sFilename)¶
CResource¶
-
class Lib3MF::CResource : public CBase¶
-
Lib3MF_uint32 GetResourceID()¶
Retrieves the unique id of this resource within a package. This function will be removed in a later release in favor of GetUniqueResourceID
- Returns
Retrieves the unique id of this resource within a package.
-
Lib3MF_uint32 GetUniqueResourceID()¶
Retrieves the unique id of this resource within a package.
- Returns
Retrieves the unique id of this resource within a package.
-
PPackagePart PackagePart()¶
Returns the PackagePart within which this resource resides
- Returns
the PackagePart within which this resource resides.
-
void SetPackagePart(CPackagePart *pPackagePart)¶
Sets the new PackagePart within which this resource resides
- Parameters
pPackagePart – the new PackagePart within which this resource resides.
-
Lib3MF_uint32 GetModelResourceID()¶
Retrieves the id of this resource within a model.
- Returns
Retrieves the id of this resource within a model.
-
Lib3MF_uint32 GetResourceID()¶
CResourceData¶
-
class Lib3MF::CResourceData : public CBase¶
-
PPackagePart GetPath()¶
Gets the encrypted part path
- Returns
The part path
-
eEncryptionAlgorithm GetEncryptionAlgorithm()¶
Gets the encryption algorithm used to encrypt this ResourceData
- Returns
The encryption algorithm
-
eCompression GetCompression()¶
Tells whether this ResourceData is compressed or not
- Returns
The compression method
-
void GetAdditionalAuthenticationData(std::vector<Lib3MF_uint8> &ByteDataBuffer)¶
Tells whether this ResourceData is compressed or not
- Parameters
ByteDataBuffer – The compression method
-
PPackagePart GetPath()¶
-
typedef std::shared_ptr<CResourceData> Lib3MF::PResourceData¶
Shared pointer to CResourceData to easily allow reference counting.
CResourceDataGroup¶
-
class Lib3MF::CResourceDataGroup : public CBase¶
-
std::string GetKeyUUID()¶
Sets the resourcedatagroup keyuuid
- Returns
The new resourcedatagroup keyuuid.
-
PAccessRight AddAccessRight(CConsumer *pConsumer, const eWrappingAlgorithm eWrappingAlgorithm, const eMgfAlgorithm eMgfAlgorithm, const eDigestMethod eDigestMethod)¶
Add accessright to resourcedatagroup element
- Parameters
pConsumer – The Consumer reference
eWrappingAlgorithm – The key wrapping algorithm to be used
eMgfAlgorithm – The mask generation function to be used
eDigestMethod – The digest mechanism to be used
- Returns
The acess right instance
-
PAccessRight FindAccessRightByConsumer(CConsumer *pConsumer)¶
Finds the AccessRight associated with a Consumer
- Parameters
pConsumer – The Consumer instance
- Returns
The AcessRight instance
-
std::string GetKeyUUID()¶
-
typedef std::shared_ptr<CResourceDataGroup> Lib3MF::PResourceDataGroup¶
Shared pointer to CResourceDataGroup to easily allow reference counting.
CResourceIterator¶
-
class Lib3MF::CResourceIterator : public CBase¶
-
bool MoveNext()¶
Iterates to the next resource in the list.
- Returns
Iterates to the next resource in the list.
-
bool MovePrevious()¶
Iterates to the previous resource in the list.
- Returns
Iterates to the previous resource in the list.
-
PResource GetCurrent()¶
Returns the resource the iterator points at.
- Returns
returns the resource instance.
-
PResourceIterator Clone()¶
Creates a new resource iterator with the same resource list.
- Returns
returns the cloned Iterator instance
-
Lib3MF_uint64 Count()¶
Returns the number of resoucres the iterator captures.
- Returns
returns the number of resoucres the iterator captures.
-
bool MoveNext()¶
-
typedef std::shared_ptr<CResourceIterator> Lib3MF::PResourceIterator¶
Shared pointer to CResourceIterator to easily allow reference counting.
CSlice¶
-
class Lib3MF::CSlice : public CBase¶
-
void SetVertices(const CInputVector<sPosition2D> &VerticesBuffer)¶
Set all vertices of a slice. All polygons will be cleared.
- Parameters
VerticesBuffer – contains the positions.
-
void GetVertices(std::vector<sPosition2D> &VerticesBuffer)¶
Get all vertices of a slice
- Parameters
VerticesBuffer – contains the positions.
-
Lib3MF_uint64 GetVertexCount()¶
Get the number of vertices in a slice
- Returns
the number of vertices in the slice
-
Lib3MF_uint64 AddPolygon(const CInputVector<Lib3MF_uint32> &IndicesBuffer)¶
Add a new polygon to this slice
- Parameters
IndicesBuffer – the new indices of the new polygon
- Returns
the index of the new polygon
-
Lib3MF_uint64 GetPolygonCount()¶
Get the number of polygons in the slice
- Returns
the number of polygons in the slice
-
void SetPolygonIndices(const Lib3MF_uint64 nIndex, const CInputVector<Lib3MF_uint32> &IndicesBuffer)¶
Set all indices of a polygon
- Parameters
nIndex – the index of the polygon to manipulate
IndicesBuffer – the new indices of the index-th polygon
-
void GetPolygonIndices(const Lib3MF_uint64 nIndex, std::vector<Lib3MF_uint32> &IndicesBuffer)¶
Get all vertices of a slice
- Parameters
nIndex – the index of the polygon to manipulate
IndicesBuffer – the indices of the index-th polygon
-
Lib3MF_uint64 GetPolygonIndexCount(const Lib3MF_uint64 nIndex)¶
Get the number of vertices in a slice
- Parameters
nIndex – the index of the polygon to manipulate
- Returns
the number of indices of the index-th polygon
-
Lib3MF_double GetZTop()¶
Get the upper Z-Coordinate of this slice.
- Returns
the upper Z-Coordinate of this slice
-
void SetVertices(const CInputVector<sPosition2D> &VerticesBuffer)¶
CSliceStack¶
-
class Lib3MF::CSliceStack : public CResource¶
-
Lib3MF_double GetBottomZ()¶
Get the lower Z-Coordinate of the slice stack.
- Returns
the lower Z-Coordinate the slice stack
-
Lib3MF_uint64 GetSliceCount()¶
Returns the number of slices
- Returns
the number of slices
-
PSlice GetSlice(const Lib3MF_uint64 nSliceIndex)¶
Query a slice from the slice stack
- Parameters
nSliceIndex – the index of the slice
- Returns
the Slice instance
-
PSlice AddSlice(const Lib3MF_double dZTop)¶
Returns the number of slices
- Parameters
dZTop – upper Z coordinate of the slice
- Returns
a new Slice instance
-
Lib3MF_uint64 GetSliceRefCount()¶
Returns the number of slice refs
- Returns
the number of slicereferences
-
void AddSliceStackReference(CSliceStack *pTheSliceStack)¶
Adds another existing slicestack as sliceref in this slicestack
- Parameters
pTheSliceStack – the slicestack to use as sliceref
-
PSliceStack GetSliceStackReference(const Lib3MF_uint64 nSliceRefIndex)¶
Adds another existing slicestack as sliceref in this slicestack
- Parameters
nSliceRefIndex – the index of the slice ref
- Returns
the slicestack that is used as sliceref
-
void CollapseSliceReferences()¶
Removes the indirection of slices via slice-refs, i.e. creates the slices of all slice refs of this SliceStack as actual slices of this SliceStack. All previously existing slices or slicerefs will be removed.
-
void SetOwnPath(const std::string &sPath)¶
Sets the package path where this Slice should be stored. Input an empty string to reset the path
- Parameters
sPath – the package path where this Slice should be stored
-
std::string GetOwnPath()¶
Obtains the package path where this Slice should be stored. Returns an empty string if the slicestack is stored within the root model.
- Returns
the package path where this Slice will be stored
-
Lib3MF_double GetBottomZ()¶
-
typedef std::shared_ptr<CSliceStack> Lib3MF::PSliceStack¶
Shared pointer to CSliceStack to easily allow reference counting.
CSliceStackIterator¶
-
class Lib3MF::CSliceStackIterator : public CResourceIterator¶
-
PSliceStack GetCurrentSliceStack()¶
Returns the SliceStack the iterator points at.
- Returns
returns the SliceStack instance.
-
PSliceStack GetCurrentSliceStack()¶
-
typedef std::shared_ptr<CSliceStackIterator> Lib3MF::PSliceStackIterator¶
Shared pointer to CSliceStackIterator to easily allow reference counting.
CTexture2D¶
-
class Lib3MF::CTexture2D : public CResource¶
-
PAttachment GetAttachment()¶
Retrieves the attachment located at the path of the texture.
- Returns
attachment that holds the texture’s image information.
-
void SetAttachment(CAttachment *pAttachment)¶
Sets the texture’s package path to the path of the attachment.
- Parameters
pAttachment – attachment that holds the texture’s image information.
-
eTextureType GetContentType()¶
Retrieves a texture’s content type.
- Returns
returns content type enum.
-
void SetContentType(const eTextureType eContentType)¶
Retrieves a texture’s content type.
- Parameters
eContentType – new Content Type
-
void GetTileStyleUV(eTextureTileStyle &eTileStyleU, eTextureTileStyle &eTileStyleV)¶
Retrieves a texture’s tilestyle type.
- Parameters
eTileStyleU – returns tilestyle type enum.
eTileStyleV – returns tilestyle type enum.
-
void SetTileStyleUV(const eTextureTileStyle eTileStyleU, const eTextureTileStyle eTileStyleV)¶
Sets a texture’s tilestyle type.
- Parameters
eTileStyleU – new tilestyle type enum.
eTileStyleV – new tilestyle type enum.
-
eTextureFilter GetFilter()¶
Retrieves a texture’s filter type.
- Returns
returns filter type enum.
-
void SetFilter(const eTextureFilter eFilter)¶
Sets a texture’s filter type.
- Parameters
eFilter – sets new filter type enum.
-
PAttachment GetAttachment()¶
-
typedef std::shared_ptr<CTexture2D> Lib3MF::PTexture2D¶
Shared pointer to CTexture2D to easily allow reference counting.
CTexture2DGroup¶
-
class Lib3MF::CTexture2DGroup : public CResource¶
-
Lib3MF_uint32 GetCount()¶
Retrieves the count of tex2coords in the Texture2DGroup.
- Returns
returns the count of tex2coords.
-
void GetAllPropertyIDs(std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶
returns all the PropertyIDs of all tex2coords in this Texture2DGroup
- Parameters
PropertyIDsBuffer – PropertyID of the tex2coords in the Texture2DGroup.
-
Lib3MF_uint32 AddTex2Coord(const sTex2Coord &UVCoordinate)¶
Adds a new tex2coord to the Texture2DGroup
- Parameters
UVCoordinate – The u/v-coordinate within the texture, horizontally right/vertically up from the origin in the lower left of the texture.
- Returns
returns new PropertyID of the new tex2coord in the Texture2DGroup.
-
sTex2Coord GetTex2Coord(const Lib3MF_uint32 nPropertyID)¶
Obtains a tex2coord to the Texture2DGroup
- Parameters
nPropertyID – the PropertyID of the tex2coord in the Texture2DGroup.
- Returns
The u/v-coordinate within the texture, horizontally right/vertically up from the origin in the lower left of the texture.
-
void RemoveTex2Coord(const Lib3MF_uint32 nPropertyID)¶
Removes a tex2coords from the Texture2DGroup.
- Parameters
nPropertyID – PropertyID of the tex2coords in the Texture2DGroup.
-
PTexture2D GetTexture2D()¶
Obtains the texture2D instance of this group.
- Returns
the texture2D instance of this group.
-
Lib3MF_uint32 GetCount()¶
-
typedef std::shared_ptr<CTexture2DGroup> Lib3MF::PTexture2DGroup¶
Shared pointer to CTexture2DGroup to easily allow reference counting.
CTexture2DGroupIterator¶
-
class Lib3MF::CTexture2DGroupIterator : public CResourceIterator¶
-
PTexture2DGroup GetCurrentTexture2DGroup()¶
Returns the Texture2DGroup the iterator points at.
- Returns
returns the Texture2DGroup instance.
-
PTexture2DGroup GetCurrentTexture2DGroup()¶
-
typedef std::shared_ptr<CTexture2DGroupIterator> Lib3MF::PTexture2DGroupIterator¶
Shared pointer to CTexture2DGroupIterator to easily allow reference counting.
CTexture2DIterator¶
-
class Lib3MF::CTexture2DIterator : public CResourceIterator¶
-
PTexture2D GetCurrentTexture2D()¶
Returns the Texture2D the iterator points at.
- Returns
returns the Texture2D instance.
-
PTexture2D GetCurrentTexture2D()¶
-
typedef std::shared_ptr<CTexture2DIterator> Lib3MF::PTexture2DIterator¶
Shared pointer to CTexture2DIterator to easily allow reference counting.
CWriter¶
-
class Lib3MF::CWriter : public CBase¶
-
void WriteToFile(const std::string &sFilename)¶
Writes out the model as file. The file type is specified by the Model Writer class.
- Parameters
sFilename – Filename to write into
-
Lib3MF_uint64 GetStreamSize()¶
Retrieves the size of the full 3MF file stream.
- Returns
the stream size
-
void WriteToBuffer(std::vector<Lib3MF_uint8> &BufferBuffer)¶
Writes out the 3MF file into a memory buffer
- Parameters
BufferBuffer – buffer to write into
-
void WriteToCallback(const WriteCallback pTheWriteCallback, const SeekCallback pTheSeekCallback, const Lib3MF_pvoid pUserData)¶
Writes out the model and passes the data to a provided callback function. The file type is specified by the Model Writer class.
- Parameters
pTheWriteCallback – Callback to call for writing a data chunk
pTheSeekCallback – Callback to call for seeking in the stream
pUserData – Userdata that is passed to the callback function
-
void SetProgressCallback(const ProgressCallback pProgressCallback, const Lib3MF_pvoid pUserData)¶
Set the progress callback for calls to this writer
- Parameters
pProgressCallback – pointer to the callback function.
pUserData – pointer to arbitrary user data that is passed without modification to the callback.
-
Lib3MF_uint32 GetDecimalPrecision()¶
Returns the number of digits after the decimal point to be written in each vertex coordinate-value.
- Returns
The number of digits to be written in each vertex coordinate-value after the decimal point.
-
void SetDecimalPrecision(const Lib3MF_uint32 nDecimalPrecision)¶
Sets the number of digits after the decimal point to be written in each vertex coordinate-value.
- Parameters
nDecimalPrecision – The number of digits to be written in each vertex coordinate-value after the decimal point.
-
void SetStrictModeActive(const bool bStrictModeActive)¶
Activates (deactivates) the strict mode of the reader.
- Parameters
bStrictModeActive – flag whether strict mode is active or not.
-
bool GetStrictModeActive()¶
Queries whether the strict mode of the reader is active or not
- Returns
returns flag whether strict mode is active or not.
-
std::string GetWarning(const Lib3MF_uint32 nIndex, Lib3MF_uint32 &nErrorCode)¶
Returns Warning and Error Information of the read process
- Parameters
nIndex – Index of the Warning. Valid values are 0 to WarningCount - 1
nErrorCode – filled with the error code of the warning
- Returns
the message of the warning
-
Lib3MF_uint32 GetWarningCount()¶
Returns Warning and Error Count of the read process
- Returns
filled with the count of the occurred warnings.
-
void AddKeyWrappingCallback(const std::string &sConsumerID, const KeyWrappingCallback pTheCallback, const Lib3MF_pvoid pUserData)¶
Registers a callback to deal with data key encryption/decryption from keystore
- Parameters
sConsumerID – The ConsumerID to register for
pTheCallback – The callback to be callede for wrapping and encryption key
pUserData – Userdata that is passed to the callback function
-
void SetContentEncryptionCallback(const ContentEncryptionCallback pTheCallback, const Lib3MF_pvoid pUserData)¶
Registers a callback to deal with encryption of content
- Parameters
pTheCallback – The callback used to encrypt content
pUserData – Userdata that is passed to the callback function
-
void WriteToFile(const std::string &sFilename)¶
Python-language bindings¶
TODO
Pascal-language bindings¶
TODO
Golang-language bindings¶
TODO
NodeJS-language bindings¶
TODO
Obtaining lib3mf¶
Simply download the precompiled binary SDK https://github.com/3MFConsortium/lib3mf/releases.
Using lib3mf¶
Allthough the different language bindings are kept as similar as possible, the usage of lib3mf still depends your programming language. You are best-off starting with one of the examples distributed in the SDK (https://github.com/3MFConsortium/lib3mf/releases).
In addition, the home pages for each language binding give detailed instructions on how to use them.