lib3mf v2.0.1 documentation¶
Welcome! This is the documentation for lib3mf v2.0.1.
lib3mf is an implementation of the 3D Manufacturing Format file standard.
It provides 3MF reading and writing capabilities, as well as conversion and validation tools for input and output data. lib3mf runs on Windows, Linux and MacOS and offers a clean and easy-to-use API in various programming languages to speed up the development and keep integration costs at a minimum.
As 3MF shall become an universal 3D Printing standard, its quick adoption is very important. This library shall lower all barriers of adoption to any possible user, let it be software providers, hardware providers, service providers or middleware tools.
API documentation¶
C++-language bindings¶
This space describes the usage of lib3mf in a C++ host application.
The C++-language bindings come in two different flavors:
If you include the header Cpp/lib3mf_implicit.hpp
, lib3mf will be loaded dynamically during load-time
of your host application through your operating system’s mechanism for loading libraries.
Lib3MF::PWrapper wrapper = CWrapper::loadLibrary();
The shared library file lib3mf.*
. needs to reside in a path that your operating systems checks when loading libraries.
If you include the header CppDynamic/lib3mf_dynamic.hpp
, Lib3MF will be loaded dynamically during run-time of your host application through an
explicit call to
Lib3MF::PWrapper wrapper = Lib3MF::CWrapper::loadLibrary("LibraryLocation/lib3mf.so");
Lib3MF::PWrapper wrapper = Lib3MF::CWrapper::loadLibrary("LibraryLocation/lib3mf.dylib");
Lib3MF::PWrapper wrapper = Lib3MF::CWrapper::loadLibrary("LibraryLocation/lib3mf.dll");
i.e. you need to explicitly provide the location of the shared library file lib3mf.*
.
The Lib3MF::PWrapper
object provides access to all functionality within lib3mf.
Both flavors of the C++-bindings are header-only which makes it extremly easy to include them into existing projects:
Minimal Example Project¶
Minimal application code:
#include <iostream>
#include "lib3mf_implicit.hpp"
int main()
{
try
{
auto wrapper = Lib3MF::CWrapper::loadLibrary();
Lib3MF_uint32 nMajor, nMinor, nMicro;
wrapper->GetLibraryVersion(nMajor, nMinor, nMicro);
std::cout << "Lib3MF.Version = " << nMajor << "." << nMinor << "." << nMicro;
std::string sPreReleaseInfo;
if (wrapper->GetPrereleaseInformation(sPreReleaseInfo)) {
std::cout << "-" << sPreReleaseInfo;
}
std::string sBuildInfo;
if (wrapper->GetBuildInformation(sBuildInfo)) {
std::cout << "+" << sBuildInfo;
}
std::cout << std::endl;
}
catch (std::exception &e)
{
std::cout << e.what() << std::endl;
return 1;
}
return 0;
}
#include <iostream>
#include "lib3mf_dynamic.hpp"
int main()
{
try
{
std::string libpath = (""); // TODO: put the location of the Lib3MF-library file here.
auto wrapper = Lib3MF::CWrapper::loadLibrary(libpath + "/lib3mf."); // TODO: add correct suffix of the library
Lib3MF_uint32 nMajor, nMinor, nMicro;
wrapper->GetLibraryVersion(nMajor, nMinor, nMicro);
std::cout << "Lib3MF.Version = " << nMajor << "." << nMinor << "." << nMicro;
std::string sPreReleaseInfo;
if (wrapper->GetPrereleaseInformation(sPreReleaseInfo)) {
std::cout << "-" << sPreReleaseInfo;
}
std::string sBuildInfo;
if (wrapper->GetBuildInformation(sBuildInfo)) {
std::cout << "+" << sBuildInfo;
}
std::cout << std::endl;
}
catch (std::exception &e)
{
std::cout << e.what() << std::endl;
return 1;
}
return 0;
}
CMakeLists.txt for minimal project:
cmake_minimum_required(VERSION 3.5)
set(CMAKE_CURRENT_BINDING_DIR ${CMAKE_CURRENT_SOURCE_DIR}/.)
project(Lib3MFExample_CPPImplicit)
set(CMAKE_CXX_STANDARD 11)
add_executable(Lib3MFExample_CPPImplicit "${CMAKE_CURRENT_SOURCE_DIR}/Lib3MF_example.cpp")
find_library(LIB3MFLOCATION lib3mf "${CMAKE_CURRENT_SOURCE_DIR}/../../Implementations/*/*/*")
target_link_libraries(Lib3MFExample_CPPImplicit ${LIB3MFLOCATION})
target_include_directories(Lib3MFExample_CPPImplicit PRIVATE "${CMAKE_CURRENT_BINDING_DIR}")
cmake_minimum_required(VERSION 3.5)
set(CMAKE_CURRENT_BINDING_DIR ${CMAKE_CURRENT_SOURCE_DIR}/.)
project(Lib3MFExample_CPPDynamic)
set(CMAKE_CXX_STANDARD 11)
add_executable(Lib3MFExample_CPPDynamic "${CMAKE_CURRENT_SOURCE_DIR}/Lib3MF_example.cpp")
if (UNIX)
target_link_libraries(Lib3MFExample_CPPDynamic ${CMAKE_DL_LIBS})
endif (UNIX)
target_include_directories(Lib3MFExample_CPPDynamic PRIVATE "${CMAKE_CURRENT_BINDING_DIR}")
The examples in the Cpp/CppDynamic-folders of the binary SDK follow exactly this pattern.
The remainder of this space is an in-depth API-reference for the functionality of lib3mf.
General Information¶
The wrapper class CWrapper¶
-
class
Lib3MF
::
CWrapper
¶ All types of the 3MF Library reside in the namespace Lib3MF and all functionality of the 3MF Library resides in Lib3MF::CWrapper.
A suitable way to use Lib3MF::CWrapper is as a singleton.
-
void
GetLibraryVersion
(Lib3MF_uint32 &nMajor, Lib3MF_uint32 &nMinor, Lib3MF_uint32 &nMicro)¶ retrieves the binary version of this library.
- Parameters
nMajor – returns the major version of this library
nMinor – returns the minor version of this library
nMicro – returns the micro version of this library
-
bool
GetPrereleaseInformation
(std::string &sPrereleaseInfo)¶ retrieves prerelease information of this library.
- Returns
Does the library provide prerelease version?
- Parameters
sPrereleaseInfo – retrieves prerelease information of this library.
-
bool
GetBuildInformation
(std::string &sBuildInformation)¶ retrieves build information of this library.
- Returns
Does the library provide build version?
- Parameters
sBuildInformation – retrieves build information of this library.
-
void
GetSpecificationVersion
(const std::string &sSpecificationURL, bool &bIsSupported, Lib3MF_uint32 &nMajor, Lib3MF_uint32 &nMinor, Lib3MF_uint32 &nMicro)¶ retrieves whether a specification is supported, and if so, which version.
- Parameters
sSpecificationURL – URL of extension to check
bIsSupported – returns whether this specification is supported
nMajor – returns the major version of the extension (if IsSupported)
nMinor – returns the minor version of the extension (if IsSupported)
nMicro – returns the micro version of the extension (if IsSupported)
-
void
Release
(CBase *pInstance)¶ releases shared ownership of an object instance
- Parameters
pInstance – the object instance to release
-
void
Acquire
(CBase *pInstance)¶ acquires shared ownership of an object instance
- Parameters
pInstance – the object instance to acquire
-
void
SetJournal
(const std::string &sJournalPath)¶ Sets the journal file path
- Parameters
sJournalPath – File name of the journal file
-
bool
GetLastError
(CBase *pInstance, std::string &sLastErrorString)¶ Retrieves the last error string of an instance
- Parameters
pInstance – Object where the error occured.
sLastErrorString – Last Error String
- Returns
Returns if the instance has a last error.
-
void
RetrieveProgressMessage
(const eProgressIdentifier eTheProgressIdentifier, std::string &sProgressMessage)¶ Return an English text for a progress identifier.|Note: this is the only function you can call from your callback function.
- Parameters
eTheProgressIdentifier – the progress identifier that is passed to the callback function
sProgressMessage – English text for the progress identifier
-
sColor
RGBAToColor
(const Lib3MF_uint8 nRed, const Lib3MF_uint8 nGreen, const Lib3MF_uint8 nBlue, const Lib3MF_uint8 nAlpha)¶ Creates a Color from uint8 RGBA values
- Parameters
nRed – Red value of color (0-255)
nGreen – Green value of color (0-255)
nBlue – Blue value of color (0-255)
nAlpha – Alpha value of color (0-255)
- Returns
Assembled color
-
sColor
FloatRGBAToColor
(const Lib3MF_single fRed, const Lib3MF_single fGreen, const Lib3MF_single fBlue, const Lib3MF_single fAlpha)¶ Creates a Color from uint8 RGBA values
- Parameters
fRed – Red value of color (0-1)
fGreen – Green value of color (0-1)
fBlue – Blue value of color (0-1)
fAlpha – Alpha value of color (0-1)
- Returns
Assembled color
-
void
ColorToRGBA
(const sColor &TheColor, Lib3MF_uint8 &nRed, Lib3MF_uint8 &nGreen, Lib3MF_uint8 &nBlue, Lib3MF_uint8 &nAlpha)¶ Calculates uint8-RGBA-values from a Color
- Parameters
TheColor – Color to handle
nRed – Red value of color (0-255)
nGreen – Green value of color (0-255)
nBlue – Blue value of color (0-255)
nAlpha – Alpha value of color (0-255)
-
void
ColorToFloatRGBA
(const sColor &TheColor, Lib3MF_single &fRed, Lib3MF_single &fGreen, Lib3MF_single &fBlue, Lib3MF_single &fAlpha)¶ Calculates float-RGBA-values from a Color
- Parameters
TheColor – Color to handle
fRed – Red value of color (0-1)
fGreen – Green value of color (0-1)
fBlue – Blue value of color (0-1)
fAlpha – Alpha value of color (0-1)
-
sTransform
GetIdentityTransform
()¶ Creates an identity transform
- Returns
Transformation matrix.
-
sTransform
GetUniformScaleTransform
(const Lib3MF_single fFactor)¶ Creates a uniform scale transform
- Parameters
fFactor – Factor in X, Y and Z
- Returns
Transformation matrix.
-
sTransform
GetScaleTransform
(const Lib3MF_single fFactorX, const Lib3MF_single fFactorY, const Lib3MF_single fFactorZ)¶ Creates a scale transform
- Parameters
fFactorX – Factor in X
fFactorY – Factor in Y
fFactorZ – Factor in Z
- Returns
Transformation matrix.
-
sTransform
GetTranslationTransform
(const Lib3MF_single fVectorX, const Lib3MF_single fVectorY, const Lib3MF_single fVectorZ)¶ Creates an translation transform
- Parameters
fVectorX – Translation in X
fVectorY – Translation in Y
fVectorZ – Translation in Z
- Returns
Transformation matrix.
-
void
Types used in the 3MF Library¶
Simple types¶
- typedef uint8_t
Lib3MF_uint8
¶
- typedef uint16_t
Lib3MF_uint16
¶
- typedef uint32_t
Lib3MF_uint32
¶
- typedef uint64_t
Lib3MF_uint64
¶
- typedef int8_t
Lib3MF_int8
¶
- typedef int16_t
Lib3MF_int16
¶
- typedef int32_t
Lib3MF_int32
¶
- typedef int64_t
Lib3MF_int64
¶
- typedef float
Lib3MF_single
¶
- typedef double
Lib3MF_double
¶
- using
Lib3MF_pvoid
= void*¶
- using
Lib3MFResult
= Lib3MF_int32¶
Enumerations¶
- enum class
ePropertyType
: Lib3MF_int32¶
- enumerator
NoPropertyType
= 0¶
- enumerator
BaseMaterial
= 1¶
- enumerator
TexCoord
= 2¶
- enumerator
Colors
= 3¶
- enumerator
Composite
= 4¶
- enumerator
Multi
= 5¶
- enum class
eSlicesMeshResolution
: Lib3MF_int32¶
- enumerator
Fullres
= 0¶
- enumerator
Lowres
= 1¶
- enum class
eModelUnit
: Lib3MF_int32¶
- enumerator
MicroMeter
= 0¶
- enumerator
MilliMeter
= 1¶
- enumerator
CentiMeter
= 2¶
- enumerator
Inch
= 3¶
- enumerator
Foot
= 4¶
- enumerator
Meter
= 5¶
- enum class
eObjectType
: Lib3MF_int32¶
- enumerator
Other
= 0¶
- enumerator
Model
= 1¶
- enumerator
Support
= 2¶
- enumerator
SolidSupport
= 3¶
- enum class
eTextureType
: Lib3MF_int32¶
- enumerator
Unknown
= 0¶
- enumerator
PNG
= 1¶
- enumerator
JPEG
= 2¶
- enum class
eTextureTileStyle
: Lib3MF_int32¶
- enumerator
Wrap
= 0¶
- enumerator
Mirror
= 1¶
- enumerator
Clamp
= 2¶
- enumerator
NoTileStyle
= 3¶
- enum class
eTextureFilter
: Lib3MF_int32¶
- enumerator
Auto
= 0¶
- enumerator
Linear
= 1¶
- enumerator
Nearest
= 2¶
- enum class
eBeamLatticeCapMode
: Lib3MF_int32¶
- enumerator
Sphere
= 0¶
- enumerator
HemiSphere
= 1¶
- enumerator
Butt
= 2¶
- enum class
eBeamLatticeClipMode
: Lib3MF_int32¶
- enumerator
NoClipMode
= 0¶
- enumerator
Inside
= 1¶
- enumerator
Outside
= 2¶
- enum class
eProgressIdentifier
: Lib3MF_int32¶
- enumerator
QUERYCANCELED
= 0¶
- enumerator
DONE
= 1¶
- enumerator
CLEANUP
= 2¶
- enumerator
READSTREAM
= 3¶
- enumerator
EXTRACTOPCPACKAGE
= 4¶
- enumerator
READNONROOTMODELS
= 5¶
- enumerator
READROOTMODEL
= 6¶
- enumerator
READRESOURCES
= 7¶
- enumerator
READMESH
= 8¶
- enumerator
READSLICES
= 9¶
- enumerator
READBUILD
= 10¶
- enumerator
READCUSTOMATTACHMENT
= 11¶
- enumerator
READTEXTURETACHMENTS
= 12¶
- enumerator
CREATEOPCPACKAGE
= 13¶
- enumerator
WRITEMODELSTOSTREAM
= 14¶
- enumerator
WRITEROOTMODEL
= 15¶
- enumerator
WRITENONROOTMODELS
= 16¶
- enumerator
WRITEATTACHMENTS
= 17¶
- enumerator
WRITECONTENTTYPES
= 18¶
- enumerator
WRITENOBJECTS
= 19¶
- enumerator
WRITENODES
= 20¶
- enumerator
WRITETRIANGLES
= 21¶
- enumerator
WRITESLICES
= 22¶
- enum class
eBlendMethod
: Lib3MF_int32¶
- enumerator
NoBlendMethod
= 0¶
- enumerator
Mix
= 1¶
- enumerator
Multiply
= 2¶
Structs¶
All structs are defined as packed, i.e. with the
#pragma pack (1)
- struct
sTriangle
¶
- Lib3MF_uint32
m_Indices
[3]¶
- struct
sTriangleProperties
¶
- Lib3MF_uint32
m_ResourceID
¶
- Lib3MF_uint32
m_PropertyIDs
[3]¶
- struct
sPosition
¶
- Lib3MF_single
m_Coordinates
[3]¶
- struct
sPosition2D
¶
- Lib3MF_single
m_Coordinates
[2]¶
- struct
sCompositeConstituent
¶
- Lib3MF_uint32
m_PropertyID
¶
- Lib3MF_double
m_MixingRatio
¶
- struct
sMultiPropertyLayer
¶
- Lib3MF_uint32
m_ResourceID
¶
- eBlendMethod
m_TheBlendMethod
¶
- struct
sTex2Coord
¶
- Lib3MF_double
m_U
¶
- Lib3MF_double
m_V
¶
- struct
sTransform
¶
- Lib3MF_single
m_Fields
[4][3]¶
- struct
sBox
¶
- Lib3MF_single
m_MinCoordinate
[3]¶
- Lib3MF_single
m_MaxCoordinate
[3]¶
- struct
sColor
¶
- Lib3MF_uint8
m_Red
¶
- Lib3MF_uint8
m_Green
¶
- Lib3MF_uint8
m_Blue
¶
- Lib3MF_uint8
m_Alpha
¶
- struct
sBeam
¶
- Lib3MF_uint32
m_Indices
[2]¶
- Lib3MF_double
m_Radii
[2]¶
- eBeamLatticeCapMode
m_CapModes
[2]¶
Function types¶
- using
ProgressCallback
= void (*)(bool*, Lib3MF_double, Lib3MF::eProgressIdentifier, Lib3MF_pvoid)¶A callback function
- Returns
Returns whether the calculation should be aborted
- Parameters
dProgressValue – The value of the progress function: values in the interval [0,1] are progress; < mean no progress update
eProgressIdentifier – An identifier of progress
pUserData – Userdata that is passed to the callback function
- using
WriteCallback
= void (*)(Lib3MF_uint64, Lib3MF_uint64, Lib3MF_pvoid)¶Callback to call for writing a data chunk
- Parameters
nByteData – Pointer to the data to be written
nNumBytes – Number of bytes to write
pUserData – Userdata that is passed to the callback function
- using
ReadCallback
= void (*)(Lib3MF_uint64, Lib3MF_uint64, Lib3MF_pvoid)¶Callback to call for reading a data chunk
- Parameters
nByteData – Pointer to a buffer to read data into
nNumBytes – Number of bytes to read
pUserData – Userdata that is passed to the callback function
- using
SeekCallback
= void (*)(Lib3MF_uint64, Lib3MF_pvoid)¶Callback to call for seeking in the stream
- Parameters
nPosition – Position in the stream to move to
pUserData – Userdata that is passed to the callback function
ELib3MFException: The standard exception class of the 3MF Library¶
Errors in the 3MF Library are reported as Exceptions. It is recommended to not throw these exceptions in your client code.
- class
Lib3MF
::
ELib3MFException
¶
- void
ELib3MFException
::
what
() const noexcept¶Returns error message
- Returns
the error message of this exception
- Lib3MFResult
ELib3MFException
::
getErrorCode
() const noexcept¶Returns error code
- Returns
the error code of this exception
CInputVector: Adapter for passing arrays as input for functions¶
Several functions of the 3MF Library expect arrays of integral types or structs as input parameters. To not restrict the interface to, say, std::vector<type>, and to have a more abstract interface than a location in memory and the number of elements to input to a function the 3MF Library provides a templated adapter class to pass arrays as input for functions.
Usually, instances of CInputVector are generated anonymously (or even implicitly) in the call to a function that expects an input array.
- template<typename
T
>
classLib3MF
::
CInputVector
¶
CInputVector
(const T *in_data, size_t in_size)¶Constructs of a CInputVector from a memory address and a given number of elements
- const T *
CInputVector
::
data
() const¶returns the start address of the data captured by this CInputVector
- size_t
CInputVector
::
size
() const¶returns the number of elements captured by this CInputVector
API-Classes¶
CAttachment¶
-
class
Lib3MF
::
CAttachment
: public CBase¶ -
std::string
GetPath
()¶ Retrieves an attachment’s package path.
- Returns
returns the attachment’s package path string
-
void
SetPath
(const std::string &sPath)¶ Sets an attachment’s package path.
- Parameters
sPath – new path of the attachment.
-
std::string
GetRelationShipType
()¶ Retrieves an attachment’s relationship type
- Returns
returns the attachment’s package relationship type string
-
void
SetRelationShipType
(const std::string &sPath)¶ Sets an attachment’s relationship type.
- Parameters
sPath – new relationship type string.
-
void
WriteToFile
(const std::string &sFileName)¶ Writes out the attachment as file.
- Parameters
sFileName – file to write into.
-
void
ReadFromFile
(const std::string &sFileName)¶ Reads an attachment from a file.
- Parameters
sFileName – file to read from.
-
Lib3MF_uint64
GetStreamSize
()¶ Retrieves the size of the attachment stream
- Returns
the stream size
-
void
WriteToBuffer
(std::vector<Lib3MF_uint8> &BufferBuffer)¶ Writes out the attachment into a buffer
- Parameters
BufferBuffer – Buffer to write into
-
void
ReadFromBuffer
(const CInputVector<Lib3MF_uint8> &BufferBuffer)¶ Reads an attachment from a memory buffer
- Parameters
BufferBuffer – Buffer to read from
-
std::string
-
typedef std::shared_ptr<CAttachment>
Lib3MF
::
PAttachment
¶ Shared pointer to CAttachment to easily allow reference counting.
CBaseMaterialGroup¶
-
class
Lib3MF
::
CBaseMaterialGroup
: public CResource¶ The BaseMaterialGroup corresponds to a basematerials-element within a 3MF document
-
Lib3MF_uint32
GetCount
()¶ Retrieves the count of base materials in the material group.
- Returns
returns the count of base materials.
-
void
GetAllPropertyIDs
(std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶ returns all the PropertyIDs of all materials in this group
- Parameters
PropertyIDsBuffer – PropertyID of the material in the material group.
-
Lib3MF_uint32
AddMaterial
(const std::string &sName, const sColor &DisplayColor)¶ Adds a new material to the material group
- Parameters
sName – new name of the base material.
DisplayColor – Display color of the material
- Returns
returns new PropertyID of the new material in the material group.
-
void
RemoveMaterial
(const Lib3MF_uint32 nPropertyID)¶ Removes a material from the material group.
- Parameters
nPropertyID – PropertyID of the material in the material group.
-
std::string
GetName
(const Lib3MF_uint32 nPropertyID)¶ Returns the base material’s name
- Parameters
nPropertyID – PropertyID of the material in the material group.
- Returns
returns the name of the base material.
-
void
SetName
(const Lib3MF_uint32 nPropertyID, const std::string &sName)¶ Sets a base material’s name
- Parameters
nPropertyID – PropertyID of the material in the material group.
sName – new name of the base material.
-
void
SetDisplayColor
(const Lib3MF_uint32 nPropertyID, const sColor &TheColor)¶ Sets a base material’s display color.
- Parameters
nPropertyID – PropertyID of the material in the material group.
TheColor – The base material’s display color
-
sColor
GetDisplayColor
(const Lib3MF_uint32 nPropertyID)¶ Returns a base material’s display color.
- Parameters
nPropertyID – PropertyID of the material in the material group.
- Returns
The base material’s display color
-
Lib3MF_uint32
-
typedef std::shared_ptr<CBaseMaterialGroup>
Lib3MF
::
PBaseMaterialGroup
¶ Shared pointer to CBaseMaterialGroup to easily allow reference counting.
CBaseMaterialGroupIterator¶
-
class
Lib3MF
::
CBaseMaterialGroupIterator
: public CResourceIterator¶ -
PBaseMaterialGroup
GetCurrentBaseMaterialGroup
()¶ Returns the MaterialGroup the iterator points at.
- Returns
returns the BaseMaterialGroup instance.
-
PBaseMaterialGroup
-
typedef std::shared_ptr<CBaseMaterialGroupIterator>
Lib3MF
::
PBaseMaterialGroupIterator
¶ Shared pointer to CBaseMaterialGroupIterator to easily allow reference counting.
CBeamLattice¶
-
class
Lib3MF
::
CBeamLattice
: public CBase¶ -
Lib3MF_double
GetMinLength
()¶ Returns the minimal length of beams for the beamlattice.
- Returns
minimal length of beams for the beamlattice
-
void
SetMinLength
(const Lib3MF_double dMinLength)¶ Sets the minimal length of beams for the beamlattice.
- Parameters
dMinLength – minimal length of beams for the beamlattice
-
void
GetClipping
(eBeamLatticeClipMode &eClipMode, Lib3MF_uint32 &nResourceID)¶ Returns the clipping mode and the clipping-mesh for the beamlattice of this mesh.
- Parameters
eClipMode – contains the clip mode of this mesh
nResourceID – filled with the resourceID of the clipping mesh-object or an undefined value if pClipMode is MODELBEAMLATTICECLIPMODE_NONE
-
void
SetClipping
(const eBeamLatticeClipMode eClipMode, const Lib3MF_uint32 nResourceID)¶ Sets the clipping mode and the clipping-mesh for the beamlattice of this mesh.
- Parameters
eClipMode – contains the clip mode of this mesh
nResourceID – the resourceID of the clipping mesh-object. This mesh-object has to be defined before setting the Clipping.
-
bool
GetRepresentation
(Lib3MF_uint32 &nResourceID)¶ Returns the representation-mesh for the beamlattice of this mesh.
- Returns
flag whether the beamlattice has a representation mesh.
- Parameters
nResourceID – filled with the resourceID of the clipping mesh-object.
-
void
SetRepresentation
(const Lib3MF_uint32 nResourceID)¶ Sets the representation-mesh for the beamlattice of this mesh.
- Parameters
nResourceID – the resourceID of the representation mesh-object. This mesh-object has to be defined before setting the representation.
-
Lib3MF_uint32
GetBeamCount
()¶ Returns the beam count of a mesh object.
- Returns
filled with the beam count.
-
sBeam
GetBeam
(const Lib3MF_uint32 nIndex)¶ Returns indices, radii and capmodes of a single beam of a mesh object.
- Parameters
nIndex – Index of the beam (0 to beamcount - 1).
- Returns
filled with the beam indices, radii and capmodes.
-
Lib3MF_uint32
AddBeam
(const sBeam &BeamInfo)¶ Adds a single beam to a mesh object.
- Parameters
BeamInfo – contains the node indices, radii and capmodes.
- Returns
filled with the new Index of the beam.
-
void
SetBeam
(const Lib3MF_uint32 nIndex, const sBeam &BeamInfo)¶ Sets the indices, radii and capmodes of a single beam of a mesh object.
- Parameters
nIndex – Index of the beam (0 to beamcount - 1).
BeamInfo – filled with the beam indices, radii and capmodes.
-
void
SetBeams
(const CInputVector<sBeam> &BeamInfoBuffer)¶ Sets all beam indices, radii and capmodes of a mesh object.
- Parameters
BeamInfoBuffer – contains information of a number of beams
-
void
GetBeams
(std::vector<sBeam> &BeamInfoBuffer)¶ obtains all beam indices, radii and capmodes of a mesh object.
- Parameters
BeamInfoBuffer – contains information of all beams
-
Lib3MF_uint32
GetBeamSetCount
()¶ Returns the number of beamsets of a mesh object.
- Returns
filled with the beamset count.
-
PBeamSet
GetBeamSet
(const Lib3MF_uint32 nIndex)¶ Returns a beamset of a mesh object
- Parameters
nIndex – index of the requested beamset (0 … beamsetcount-1).
- Returns
the requested beamset
-
Lib3MF_double
-
typedef std::shared_ptr<CBeamLattice>
Lib3MF
::
PBeamLattice
¶ Shared pointer to CBeamLattice to easily allow reference counting.
CBeamSet¶
-
class
Lib3MF
::
CBeamSet
: public CBase¶ -
void
SetName
(const std::string &sName)¶ Sets a beamset’s name string
- Parameters
sName – new name of the beamset.
-
std::string
GetName
()¶ Retrieves a beamset’s name string
- Returns
returns the name of the beamset.
-
void
SetIdentifier
(const std::string &sIdentifier)¶ Sets a beamset’s identifier string
- Parameters
sIdentifier – new name of the beamset.
-
std::string
GetIdentifier
()¶ Retrieves a beamset’s identifier string
- Returns
returns the identifier of the beamset.
-
Lib3MF_uint32
GetReferenceCount
()¶ Retrieves the reference count of a beamset
- Returns
returns the reference count
-
void
SetReferences
(const CInputVector<Lib3MF_uint32> &ReferencesBuffer)¶ Sets the references of a beamset
- Parameters
ReferencesBuffer – the new indices of all beams in this beamset
-
void
GetReferences
(std::vector<Lib3MF_uint32> &ReferencesBuffer)¶ Retrieves the references of a beamset
- Parameters
ReferencesBuffer – retrieves the indices of all beams in this beamset
-
void
CBuildItem¶
-
class
Lib3MF
::
CBuildItem
: public CBase¶ -
PObject
GetObjectResource
()¶ Retrieves the object resource associated to a build item
- Returns
returns the associated resource instance
-
std::string
GetUUID
(bool &bHasUUID)¶ returns, whether a build item has a UUID and, if true, the build item’s UUID
- Parameters
bHasUUID – flag whether the build item has a UUID
- Returns
the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
void
SetUUID
(const std::string &sUUID)¶ sets the build item’s UUID
- Parameters
sUUID – the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
Lib3MF_uint32
GetObjectResourceID
()¶ Retrieves the object resource id associated to a build item
- Returns
eturns the ID of the object
-
bool
HasObjectTransform
()¶ Checks, if a build item has a non-identity transformation matrix
- Returns
returns true, if the transformation matrix is not the identity
-
sTransform
GetObjectTransform
()¶ Retrieves a build item’s transformation matrix.
- Returns
returns the transformation matrix
-
void
SetObjectTransform
(const sTransform &Transform)¶ Sets a build item’s transformation matrix.
- Parameters
Transform – new transformation matrix
-
std::string
GetPartNumber
()¶ Retrieves a build item’s part number string
- Returns
Returns a build item’s part number string
-
void
SetPartNumber
(const std::string &sSetPartnumber)¶ Sets a build item’s part number string
- Parameters
sSetPartnumber – new part number string for referencing parts from the outside world
-
PMetaDataGroup
GetMetaDataGroup
()¶ Returns the metadatagroup of this build item
- Returns
returns an Instance of the metadatagroup of this build item
-
PObject
-
typedef std::shared_ptr<CBuildItem>
Lib3MF
::
PBuildItem
¶ Shared pointer to CBuildItem to easily allow reference counting.
CBuildItemIterator¶
-
class
Lib3MF
::
CBuildItemIterator
: public CBase¶ -
bool
MoveNext
()¶ Iterates to the next build item in the list.
- Returns
Iterates to the next build item in the list.
-
bool
MovePrevious
()¶ Iterates to the previous build item in the list.
- Returns
Iterates to the previous build item in the list.
-
PBuildItem
GetCurrent
()¶ Returns the build item the iterator points at.
- Returns
returns the build item instance.
-
PBuildItemIterator
Clone
()¶ Creates a new build item iterator with the same build item list.
- Returns
returns the cloned Iterator instance
-
Lib3MF_uint64
Count
()¶ Returns the number of build items the iterator captures.
- Returns
returns the number of build items the iterator captures.
-
bool
-
typedef std::shared_ptr<CBuildItemIterator>
Lib3MF
::
PBuildItemIterator
¶ Shared pointer to CBuildItemIterator to easily allow reference counting.
CColorGroup¶
-
class
Lib3MF
::
CColorGroup
: public CResource¶ -
Lib3MF_uint32
GetCount
()¶ Retrieves the count of base materials in this Color Group.
- Returns
returns the count of colors within this color group.
-
void
GetAllPropertyIDs
(std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶ returns all the PropertyIDs of all colors within this group
- Parameters
PropertyIDsBuffer – PropertyID of the color in the color group.
-
Lib3MF_uint32
AddColor
(const sColor &TheColor)¶ Adds a new value.
- Parameters
TheColor – The new color
- Returns
PropertyID of the new color within this color group.
-
void
RemoveColor
(const Lib3MF_uint32 nPropertyID)¶ Removes a color from the color group.
- Parameters
nPropertyID – PropertyID of the color to be removed from the color group.
-
void
SetColor
(const Lib3MF_uint32 nPropertyID, const sColor &TheColor)¶ Sets a color value.
- Parameters
nPropertyID – PropertyID of a color within this color group.
TheColor – The color
-
sColor
GetColor
(const Lib3MF_uint32 nPropertyID)¶ Sets a color value.
- Parameters
nPropertyID – PropertyID of a color within this color group.
- Returns
The color
-
Lib3MF_uint32
-
typedef std::shared_ptr<CColorGroup>
Lib3MF
::
PColorGroup
¶ Shared pointer to CColorGroup to easily allow reference counting.
CColorGroupIterator¶
-
class
Lib3MF
::
CColorGroupIterator
: public CResourceIterator¶ -
PColorGroup
GetCurrentColorGroup
()¶ Returns the ColorGroup the iterator points at.
- Returns
returns the ColorGroup instance.
-
PColorGroup
-
typedef std::shared_ptr<CColorGroupIterator>
Lib3MF
::
PColorGroupIterator
¶ Shared pointer to CColorGroupIterator to easily allow reference counting.
CComponent¶
-
class
Lib3MF
::
CComponent
: public CBase¶ -
PObject
GetObjectResource
()¶ Returns the Resource Instance of the component..
- Returns
filled with the Resource Instance.
-
Lib3MF_uint32
GetObjectResourceID
()¶ Returns the Resource ID of the component.
- Returns
returns the Resource ID.
-
std::string
GetUUID
(bool &bHasUUID)¶ returns, whether a component has a UUID and, if true, the component’s UUID
- Parameters
bHasUUID – flag whether the component has a UUID
- Returns
the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
void
SetUUID
(const std::string &sUUID)¶ sets the component’s UUID
- Parameters
sUUID – the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
bool
HasTransform
()¶ Returns, if the component has a different transformation than the identity matrix
- Returns
if true is returned, the transformation is not equal than the identity
-
sTransform
GetTransform
()¶ Returns the transformation matrix of the component.
- Returns
filled with the component transformation matrix
-
void
SetTransform
(const sTransform &Transform)¶ Sets the transformation matrix of the component.
- Parameters
Transform – new transformation matrix
-
PObject
-
typedef std::shared_ptr<CComponent>
Lib3MF
::
PComponent
¶ Shared pointer to CComponent to easily allow reference counting.
CComponentsObject¶
-
class
Lib3MF
::
CComponentsObject
: public CObject¶ -
PComponent
AddComponent
(CObject *pObjectResource, const sTransform &Transform)¶ Adds a new component to a components object.
- Parameters
pObjectResource – object to add as component. Must not lead to circular references!
Transform – optional transform matrix for the component.
- Returns
new component instance
-
PComponent
GetComponent
(const Lib3MF_uint32 nIndex)¶ Retrieves a component from a component object.
- Parameters
nIndex – index of the component to retrieve (0 to componentcount - 1)
- Returns
component instance
-
Lib3MF_uint32
GetComponentCount
()¶ Retrieves a component count of a component object.
- Returns
returns the component count
-
PComponent
-
typedef std::shared_ptr<CComponentsObject>
Lib3MF
::
PComponentsObject
¶ Shared pointer to CComponentsObject to easily allow reference counting.
CComponentsObjectIterator¶
-
class
Lib3MF
::
CComponentsObjectIterator
: public CResourceIterator¶ -
PComponentsObject
GetCurrentComponentsObject
()¶ Returns the ComponentsObject the iterator points at.
- Returns
returns the ComponentsObject instance.
-
PComponentsObject
-
typedef std::shared_ptr<CComponentsObjectIterator>
Lib3MF
::
PComponentsObjectIterator
¶ Shared pointer to CComponentsObjectIterator to easily allow reference counting.
CCompositeMaterials¶
-
class
Lib3MF
::
CCompositeMaterials
: public CResource¶ -
Lib3MF_uint32
GetCount
()¶ Retrieves the count of Composite-s in the CompositeMaterials.
- Returns
returns the count of Composite-s
-
void
GetAllPropertyIDs
(std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶ returns all the PropertyIDs of all Composite-Mixing Values in this CompositeMaterials
- Parameters
PropertyIDsBuffer – PropertyID of the Composite-Mixing Values in the CompositeMaterials.
-
PBaseMaterialGroup
GetBaseMaterialGroup
()¶ Obtains the BaseMaterialGroup instance of this CompositeMaterials.
- Returns
returns the BaseMaterialGroup instance of this CompositeMaterials
-
Lib3MF_uint32
AddComposite
(const CInputVector<sCompositeConstituent> &CompositeBuffer)¶ Adds a new Composite-Mixing Values to the CompositeMaterials.
- Parameters
CompositeBuffer – The Composite Constituents to be added as composite
- Returns
returns new PropertyID of the new Composite in the CompositeMaterials.
-
void
RemoveComposite
(const Lib3MF_uint32 nPropertyID)¶ Removes a Composite-Maxing Ratio from the CompositeMaterials.
- Parameters
nPropertyID – PropertyID of the Composite-Mixing Values in the CompositeMaterials to be removed.
-
void
GetComposite
(const Lib3MF_uint32 nPropertyID, std::vector<sCompositeConstituent> &CompositeBuffer)¶ Obtains a Composite-Maxing Ratio of this CompositeMaterials.
- Parameters
nPropertyID – the PropertyID of the Composite-Maxing Ratio in the CompositeMaterials.
CompositeBuffer – The Composite-Mixing Values with the given PropertyID
-
Lib3MF_uint32
-
typedef std::shared_ptr<CCompositeMaterials>
Lib3MF
::
PCompositeMaterials
¶ Shared pointer to CCompositeMaterials to easily allow reference counting.
CCompositeMaterialsIterator¶
-
class
Lib3MF
::
CCompositeMaterialsIterator
: public CResourceIterator¶ -
PCompositeMaterials
GetCurrentCompositeMaterials
()¶ Returns the CompositeMaterials the iterator points at.
- Returns
returns the CompositeMaterials instance.
-
PCompositeMaterials
-
typedef std::shared_ptr<CCompositeMaterialsIterator>
Lib3MF
::
PCompositeMaterialsIterator
¶ Shared pointer to CCompositeMaterialsIterator to easily allow reference counting.
CMeshObject¶
-
class
Lib3MF
::
CMeshObject
: public CObject¶ -
Lib3MF_uint32
GetVertexCount
()¶ Returns the vertex count of a mesh object.
- Returns
filled with the vertex count.
-
Lib3MF_uint32
GetTriangleCount
()¶ Returns the triangle count of a mesh object.
- Returns
filled with the triangle count.
-
sPosition
GetVertex
(const Lib3MF_uint32 nIndex)¶ Returns the vertex count of a mesh object.
- Parameters
nIndex – Index of the vertex (0 to vertexcount - 1)
- Returns
filled with the vertex coordinates.
-
void
SetVertex
(const Lib3MF_uint32 nIndex, const sPosition &Coordinates)¶ Sets the coordinates of a single vertex of a mesh object
- Parameters
nIndex – Index of the vertex (0 to vertexcount - 1)
Coordinates – contains the vertex coordinates.
-
Lib3MF_uint32
AddVertex
(const sPosition &Coordinates)¶ Adds a single vertex to a mesh object
- Parameters
Coordinates – contains the vertex coordinates.
- Returns
Index of the new vertex
-
void
GetVertices
(std::vector<sPosition> &VerticesBuffer)¶ Obtains all vertex positions of a mesh object
- Parameters
VerticesBuffer – contains the vertex coordinates.
-
sTriangle
GetTriangle
(const Lib3MF_uint32 nIndex)¶ Returns indices of a single triangle of a mesh object.
- Parameters
nIndex – Index of the triangle (0 to trianglecount - 1)
- Returns
filled with the triangle indices.
-
void
SetTriangle
(const Lib3MF_uint32 nIndex, const sTriangle &Indices)¶ Sets the indices of a single triangle of a mesh object.
- Parameters
nIndex – Index of the triangle (0 to trianglecount - 1)
Indices – contains the triangle indices.
-
Lib3MF_uint32
AddTriangle
(const sTriangle &Indices)¶ Adds a single triangle to a mesh object
- Parameters
Indices – contains the triangle indices.
- Returns
Index of the new triangle
-
void
GetTriangleIndices
(std::vector<sTriangle> &IndicesBuffer)¶ Get all triangles of a mesh object
- Parameters
IndicesBuffer – contains the triangle indices.
-
void
SetObjectLevelProperty
(const Lib3MF_uint32 nResourceID, const Lib3MF_uint32 nPropertyID)¶ Sets the property at the object-level of the mesh object.
- Parameters
nResourceID – the object-level Property Resource ID.
nPropertyID – the object-level PropertyID.
-
bool
GetObjectLevelProperty
(Lib3MF_uint32 &nResourceID, Lib3MF_uint32 &nPropertyID)¶ Gets the property at the object-level of the mesh object.
- Parameters
nResourceID – the object-level Property Resource ID.
nPropertyID – the object-level PropertyID.
- Returns
Has an object-level property been specified?
-
void
SetTriangleProperties
(const Lib3MF_uint32 nIndex, const sTriangleProperties &Properties)¶ Sets the properties of a single triangle of a mesh object.
- Parameters
nIndex – Index of the triangle (0 to trianglecount - 1)
Properties – contains the triangle properties.
-
void
GetTriangleProperties
(const Lib3MF_uint32 nIndex, sTriangleProperties &Property)¶ Gets the properties of a single triangle of a mesh object.
- Parameters
nIndex – Index of the triangle (0 to trianglecount - 1)
Property – returns the triangle properties.
-
void
SetAllTriangleProperties
(const CInputVector<sTriangleProperties> &PropertiesArrayBuffer)¶ Sets the properties of all triangles of a mesh object. Sets the object level property to the first entry of the passed triangle properties, if not yet specified.
- Parameters
PropertiesArrayBuffer – contains the triangle properties array. Must have trianglecount elements.
-
void
GetAllTriangleProperties
(std::vector<sTriangleProperties> &PropertiesArrayBuffer)¶ Gets the properties of all triangles of a mesh object.
- Parameters
PropertiesArrayBuffer – returns the triangle properties array. Must have trianglecount elements.
-
void
ClearAllProperties
()¶ Clears all properties of this mesh object (triangle and object-level).
-
void
SetGeometry
(const CInputVector<sPosition> &VerticesBuffer, const CInputVector<sTriangle> &IndicesBuffer)¶ Set all triangles of a mesh object
- Parameters
VerticesBuffer – contains the positions.
IndicesBuffer – contains the triangle indices.
-
bool
IsManifoldAndOriented
()¶ Retrieves, if an object describes a topologically oriented and manifold mesh, according to the core spec.
- Returns
returns, if the object is oriented and manifold.
-
PBeamLattice
BeamLattice
()¶ Retrieves the BeamLattice within this MeshObject.
- Returns
the BeamLattice within this MeshObject
-
Lib3MF_uint32
-
typedef std::shared_ptr<CMeshObject>
Lib3MF
::
PMeshObject
¶ Shared pointer to CMeshObject to easily allow reference counting.
CMeshObjectIterator¶
-
class
Lib3MF
::
CMeshObjectIterator
: public CResourceIterator¶ -
PMeshObject
GetCurrentMeshObject
()¶ Returns the MeshObject the iterator points at.
- Returns
returns the MeshObject instance.
-
PMeshObject
-
typedef std::shared_ptr<CMeshObjectIterator>
Lib3MF
::
PMeshObjectIterator
¶ Shared pointer to CMeshObjectIterator to easily allow reference counting.
CMetaData¶
-
class
Lib3MF
::
CMetaData
: public CBase¶ -
std::string
GetNameSpace
()¶ returns the namespace URL of the metadata
- Returns
the namespace URL of the metadata
-
void
SetNameSpace
(const std::string &sNameSpace)¶ sets a new namespace URL of the metadata
- Parameters
sNameSpace – the new namespace URL of the metadata
-
std::string
GetName
()¶ returns the name of a metadata
- Returns
the name of the metadata
-
void
SetName
(const std::string &sName)¶ sets a new name of a metadata
- Parameters
sName – the new name of the metadata
-
std::string
GetKey
()¶ returns the (namespace+name) of a metadata
- Returns
the key (namespace+name) of the metadata
-
bool
GetMustPreserve
()¶ returns, whether a metadata must be preserved
- Returns
returns, whether a metadata must be preserved
-
void
SetMustPreserve
(const bool bMustPreserve)¶ sets whether a metadata must be preserved
- Parameters
bMustPreserve – a new value whether a metadata must be preserved
-
std::string
GetType
()¶ returns the type of a metadata
- Returns
the type of the metadata
-
void
SetType
(const std::string &sType)¶ sets a new type of a metadata. This must be a simple XML type
- Parameters
sType – a new type of the metadata
-
std::string
GetValue
()¶ returns the value of the metadata
- Returns
the value of the metadata
-
void
SetValue
(const std::string &sValue)¶ sets a new value of the metadata
- Parameters
sValue – a new value of the metadata
-
std::string
CMetaDataGroup¶
-
class
Lib3MF
::
CMetaDataGroup
: public CBase¶ -
Lib3MF_uint32
GetMetaDataCount
()¶ returns the number of metadata in this metadatagroup
- Returns
returns the number metadata
-
PMetaData
GetMetaData
(const Lib3MF_uint32 nIndex)¶ returns a metadata value within this metadatagroup
- Parameters
nIndex – Index of the Metadata.
- Returns
an instance of the metadata
-
PMetaData
GetMetaDataByKey
(const std::string &sNameSpace, const std::string &sName)¶ returns a metadata value within this metadatagroup
- Parameters
sNameSpace – the namespace of the metadata
sName – the name of the Metadata
- Returns
an instance of the metadata
-
void
RemoveMetaDataByIndex
(const Lib3MF_uint32 nIndex)¶ removes metadata by index from the model.
- Parameters
nIndex – Index of the metadata to remove
-
void
RemoveMetaData
(CMetaData *pTheMetaData)¶ removes metadata from the model.
- Parameters
pTheMetaData – The metadata to remove
-
PMetaData
AddMetaData
(const std::string &sNameSpace, const std::string &sName, const std::string &sValue, const std::string &sType, const bool bMustPreserve)¶ adds a new metadata to this metadatagroup
- Parameters
sNameSpace – the namespace of the metadata
sName – the name of the metadata
sValue – the value of the metadata
sType – the type of the metadata
bMustPreserve – shuold the metadata be preserved
- Returns
a new instance of the metadata
-
Lib3MF_uint32
-
typedef std::shared_ptr<CMetaDataGroup>
Lib3MF
::
PMetaDataGroup
¶ Shared pointer to CMetaDataGroup to easily allow reference counting.
CModel¶
-
class
Lib3MF
::
CModel
: public CBase¶ -
void
SetUnit
(const eModelUnit eUnit)¶ sets the units of a model.
- Parameters
eUnit – Unit enum value for the model unit
-
eModelUnit
GetUnit
()¶ returns the units of a model.
- Returns
Unit enum value for the model unit
-
std::string
GetLanguage
()¶ retrieves the language of a model
- Returns
language identifier
-
void
SetLanguage
(const std::string &sLanguage)¶ sets the language of a model
- Parameters
sLanguage – language identifier
-
PWriter
QueryWriter
(const std::string &sWriterClass)¶ creates a model writer instance for a specific file type
- Parameters
sWriterClass – string identifier for the file type
- Returns
string identifier for the file type
-
PReader
QueryReader
(const std::string &sReaderClass)¶ creates a model reader instance for a specific file type
- Parameters
sReaderClass – string identifier for the file type
- Returns
string identifier for the file type
-
PTexture2D
GetTexture2DByID
(const Lib3MF_uint32 nResourceID)¶ finds a model texture by its id
- Parameters
nResourceID – Resource ID
- Returns
returns the texture2d instance
-
ePropertyType
GetPropertyTypeByID
(const Lib3MF_uint32 nResourceID)¶ returns a Property’s type
- Parameters
nResourceID – Resource ID of the Property to Query
- Returns
returns a Property’s type
-
PBaseMaterialGroup
GetBaseMaterialGroupByID
(const Lib3MF_uint32 nResourceID)¶ finds a model base material group by its id
- Parameters
nResourceID – Resource ID
- Returns
returns the BaseMaterialGroup instance
-
PTexture2DGroup
GetTexture2DGroupByID
(const Lib3MF_uint32 nResourceID)¶ finds a model texture2d group by its id
- Parameters
nResourceID – Resource ID
- Returns
returns the Texture2DGroup instance
-
PCompositeMaterials
GetCompositeMaterialsByID
(const Lib3MF_uint32 nResourceID)¶ finds a model CompositeMaterials by its id
- Parameters
nResourceID – Resource ID
- Returns
returns the CompositeMaterials instance
-
PMultiPropertyGroup
GetMultiPropertyGroupByID
(const Lib3MF_uint32 nResourceID)¶ finds a model MultiPropertyGroup by its id
- Parameters
nResourceID – Resource ID
- Returns
returns the MultiPropertyGroup instance
-
PMeshObject
GetMeshObjectByID
(const Lib3MF_uint32 nResourceID)¶ finds a mesh object by its id
- Parameters
nResourceID – Resource ID
- Returns
returns the mesh object instance
-
PComponentsObject
GetComponentsObjectByID
(const Lib3MF_uint32 nResourceID)¶ finds a components object by its id
- Parameters
nResourceID – Resource ID
- Returns
returns the components object instance
-
PColorGroup
GetColorGroupByID
(const Lib3MF_uint32 nResourceID)¶ finds a model color group by its id
- Parameters
nResourceID – Resource ID
- Returns
returns the ColorGroup instance
-
PSliceStack
GetSliceStackByID
(const Lib3MF_uint32 nResourceID)¶ finds a model slicestack by its id
- Parameters
nResourceID – Resource ID
- Returns
returns the slicestack instance
-
std::string
GetBuildUUID
(bool &bHasUUID)¶ returns, whether a build has a UUID and, if true, the build’s UUID
- Parameters
bHasUUID – flag whether the build has a UUID
- Returns
the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
void
SetBuildUUID
(const std::string &sUUID)¶ sets the build’s UUID
- Parameters
sUUID – the UUID as string of the form ‘xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxx’
-
PBuildItemIterator
GetBuildItems
()¶ creates a build item iterator instance with all build items.
- Returns
returns the iterator instance.
-
PResourceIterator
GetResources
()¶ creates a resource iterator instance with all resources.
- Returns
returns the iterator instance.
-
PObjectIterator
GetObjects
()¶ creates a resource iterator instance with all object resources.
- Returns
returns the iterator instance.
-
PMeshObjectIterator
GetMeshObjects
()¶ creates a resource iterator instance with all mesh object resources.
- Returns
returns the iterator instance.
-
PComponentsObjectIterator
GetComponentsObjects
()¶ creates a resource iterator instance with all components object resources.
- Returns
returns the iterator instance.
-
PTexture2DIterator
GetTexture2Ds
()¶ creates a Texture2DIterator instance with all texture2d resources.
- Returns
returns the iterator instance.
-
PBaseMaterialGroupIterator
GetBaseMaterialGroups
()¶ creates a BaseMaterialGroupIterator instance with all base material resources.
- Returns
returns the iterator instance.
-
PColorGroupIterator
GetColorGroups
()¶ creates a ColorGroupIterator instance with all ColorGroup resources.
- Returns
returns the iterator instance.
-
PTexture2DGroupIterator
GetTexture2DGroups
()¶ creates a Texture2DGroupIterator instance with all base material resources.
- Returns
returns the iterator instance.
-
PCompositeMaterialsIterator
GetCompositeMaterials
()¶ creates a CompositeMaterialsIterator instance with all CompositeMaterials resources.
- Returns
returns the iterator instance.
-
PMultiPropertyGroupIterator
GetMultiPropertyGroups
()¶ creates a MultiPropertyGroupsIterator instance with all MultiPropertyGroup resources.
- Returns
returns the iterator instance.
-
PSliceStackIterator
GetSliceStacks
()¶ creates a resource iterator instance with all slice stack resources.
- Returns
returns the iterator instance.
-
PModel
MergeToModel
()¶ Merges all components and objects which are referenced by a build item into a mesh. The memory is duplicated and a new model is created.
- Returns
returns the merged model instance
-
PMeshObject
AddMeshObject
()¶ adds an empty mesh object to the model.
- Returns
returns the mesh object instance
-
PComponentsObject
AddComponentsObject
()¶ adds an empty component object to the model.
- Returns
returns the components object instance
-
PSliceStack
AddSliceStack
(const Lib3MF_double dZBottom)¶ creates a new model slicestack by its id
- Parameters
dZBottom – Bottom Z value of the slicestack
- Returns
returns the new slicestack instance
-
PTexture2D
AddTexture2DFromAttachment
(CAttachment *pTextureAttachment)¶ adds a texture2d resource to the model. Its path is given by that of an existing attachment.
- Parameters
pTextureAttachment – attachment containing the image data.
- Returns
returns the new texture instance.
-
PBaseMaterialGroup
AddBaseMaterialGroup
()¶ adds an empty BaseMaterialGroup resource to the model.
- Returns
returns the new base material instance.
-
PColorGroup
AddColorGroup
()¶ adds an empty ColorGroup resource to the model.
- Returns
returns the new ColorGroup instance.
-
PTexture2DGroup
AddTexture2DGroup
(CTexture2D *pTexture2DInstance)¶ adds an empty Texture2DGroup resource to the model.
- Parameters
pTexture2DInstance – The texture2D instance of the created Texture2DGroup.
- Returns
returns the new Texture2DGroup instance.
-
PCompositeMaterials
AddCompositeMaterials
(CBaseMaterialGroup *pBaseMaterialGroupInstance)¶ adds an empty CompositeMaterials resource to the model.
- Parameters
pBaseMaterialGroupInstance – The BaseMaterialGroup instance of the created CompositeMaterials.
- Returns
returns the new CompositeMaterials instance.
-
PMultiPropertyGroup
AddMultiPropertyGroup
()¶ adds an empty MultiPropertyGroup resource to the model.
- Returns
returns the new MultiPropertyGroup instance.
-
PBuildItem
AddBuildItem
(CObject *pObject, const sTransform &Transform)¶ adds a build item to the model.
- Parameters
pObject – Object instance.
Transform – Transformation matrix.
- Returns
returns the build item instance.
-
void
RemoveBuildItem
(CBuildItem *pBuildItemInstance)¶ removes a build item from the model
- Parameters
pBuildItemInstance – Build item to remove.
-
PMetaDataGroup
GetMetaDataGroup
()¶ Returns the metadata of the model as MetaDataGroup
- Returns
returns an Instance of the metadatagroup of the model
-
PAttachment
AddAttachment
(const std::string &sURI, const std::string &sRelationShipType)¶ adds an attachment stream to the model. The OPC part will be related to the model stream with a certain relationship type..
- Parameters
sURI – Path of the attachment
sRelationShipType – Relationship type of the attachment
- Returns
Instance of the attachment object
-
void
RemoveAttachment
(CAttachment *pAttachmentInstance)¶ Removes attachment from the model.
- Parameters
pAttachmentInstance – Attachment instance to remove
-
PAttachment
GetAttachment
(const Lib3MF_uint32 nIndex)¶ retrieves an attachment stream object from the model..
- Parameters
nIndex – Index of the attachment stream
- Returns
Instance of the attachment object
-
PAttachment
FindAttachment
(const std::string &sURI)¶ retrieves an attachment stream object from the model.
- Parameters
sURI – Path URI in the package
- Returns
Instance of the attachment object
-
Lib3MF_uint32
GetAttachmentCount
()¶ retrieves the number of attachments of the model.
- Returns
Returns the number of attachments.
-
bool
HasPackageThumbnailAttachment
()¶ Retrieve whether the OPC package contains a package thumbnail.
- Returns
returns whether the OPC package contains a package thumbnail
-
PAttachment
CreatePackageThumbnailAttachment
()¶ Create a new or the existing package thumbnail for the OPC package.
- Returns
Instance of a new or the existing thumbnailattachment object.
-
PAttachment
GetPackageThumbnailAttachment
()¶ Get the attachment to the OPC package containing the package thumbnail.
- Returns
Instance of the thumbnailattachment object or NULL.
-
void
RemovePackageThumbnailAttachment
()¶ Remove the attachment to the OPC package containing the package thumbnail.
-
void
AddCustomContentType
(const std::string &sExtension, const std::string &sContentType)¶ adds a new Content Type to the model.
- Parameters
sExtension – File Extension
sContentType – Content Type Identifier
-
void
RemoveCustomContentType
(const std::string &sExtension)¶ removes a custom Content Type from the model (UTF8 version).
- Parameters
sExtension – File Extension
-
void
CMultiPropertyGroup¶
-
class
Lib3MF
::
CMultiPropertyGroup
: public CResource¶ -
Lib3MF_uint32
GetCount
()¶ Retrieves the count of MultiProperty-s in the MultiPropertyGroup.
- Returns
returns the count of MultiProperty-s
-
void
GetAllPropertyIDs
(std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶ returns all the PropertyIDs of all MultiProperty-s in this MultiPropertyGroup
- Parameters
PropertyIDsBuffer – PropertyID of the MultiProperty-s in the MultiPropertyGroup.
-
Lib3MF_uint32
AddMultiProperty
(const CInputVector<Lib3MF_uint32> &PropertyIDsBuffer)¶ Adds a new MultiProperty to the MultiPropertyGroup.
- Parameters
PropertyIDsBuffer – The PropertyIDs of the new MultiProperty.
- Returns
returns the PropertyID of the new MultiProperty in the MultiPropertyGroup.
-
void
SetMultiProperty
(const Lib3MF_uint32 nPropertyID, const CInputVector<Lib3MF_uint32> &PropertyIDsBuffer)¶ Sets the PropertyIDs of a MultiProperty.
- Parameters
nPropertyID – the PropertyID of the MultiProperty to be changed.
PropertyIDsBuffer – The new PropertyIDs of the MultiProperty
-
void
GetMultiProperty
(const Lib3MF_uint32 nPropertyID, std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶ Obtains the PropertyIDs of a MultiProperty.
- Parameters
nPropertyID – the PropertyID of the MultiProperty to be queried.
PropertyIDsBuffer – The PropertyIDs of the MultiProperty
-
void
RemoveMultiProperty
(const Lib3MF_uint32 nPropertyID)¶ Removes a MultiProperty from this MultiPropertyGroup.
- Parameters
nPropertyID – the PropertyID of the MultiProperty to be removed.
-
Lib3MF_uint32
GetLayerCount
()¶ Retrieves the number of layers of this MultiPropertyGroup.
- Returns
returns the number of layers
-
Lib3MF_uint32
AddLayer
(const sMultiPropertyLayer &TheLayer)¶ Adds a MultiPropertyLayer to this MultiPropertyGroup.
- Parameters
TheLayer – The MultiPropertyLayer to add to this MultiPropertyGroup
- Returns
returns the index of this MultiPropertyLayer
-
sMultiPropertyLayer
GetLayer
(const Lib3MF_uint32 nLayerIndex)¶ Obtains a MultiPropertyLayer of this MultiPropertyGroup.
- Parameters
nLayerIndex – The Index of the MultiPropertyLayer queried
- Returns
The MultiPropertyLayer with index LayerIndex within MultiPropertyGroup
-
void
RemoveLayer
(const Lib3MF_uint32 nLayerIndex)¶ Removes a MultiPropertyLayer from this MultiPropertyGroup.
- Parameters
nLayerIndex – The Index of the MultiPropertyLayer to be removed
-
Lib3MF_uint32
-
typedef std::shared_ptr<CMultiPropertyGroup>
Lib3MF
::
PMultiPropertyGroup
¶ Shared pointer to CMultiPropertyGroup to easily allow reference counting.
CMultiPropertyGroupIterator¶
-
class
Lib3MF
::
CMultiPropertyGroupIterator
: public CResourceIterator¶ -
PMultiPropertyGroup
GetCurrentMultiPropertyGroup
()¶ Returns the MultiPropertyGroup the iterator points at.
- Returns
returns the MultiPropertyGroup instance.
-
PMultiPropertyGroup
-
typedef std::shared_ptr<CMultiPropertyGroupIterator>
Lib3MF
::
PMultiPropertyGroupIterator
¶ Shared pointer to CMultiPropertyGroupIterator to easily allow reference counting.
CObject¶
-
class
Lib3MF
::
CObject
: public CResource¶ -
eObjectType
GetType
()¶ Retrieves an object’s type
- Returns
returns object type enum.
-
void
SetType
(const eObjectType eObjectType)¶ Sets an object’s type
- Parameters
eObjectType – object type enum.
-
std::string
GetName
()¶ Retrieves an object’s name
- Returns
returns object name.
-
void
SetName
(const std::string &sName)¶ Sets an object’s name string
- Parameters
sName – new object name.
-
std::string
GetPartNumber
()¶ Retrieves an object’s part number
- Returns
returns object part number.
-
void
SetPartNumber
(const std::string &sPartNumber)¶ Sets an objects partnumber string
- Parameters
sPartNumber – new object part number.
-
bool
IsMeshObject
()¶ Retrieves, if an object is a mesh object
- Returns
returns, whether the object is a mesh object
-
bool
IsComponentsObject
()¶ Retrieves, if an object is a components object
- Returns
returns, whether the object is a components object
-
bool
IsValid
()¶ Retrieves, if the object is valid according to the core spec. For mesh objects, we distinguish between the type attribute of the object:In case of object type other, this always means false.In case of object type model or solidsupport, this means, if the mesh suffices all requirements of the core spec chapter 4.1.In case of object type support or surface, this always means true.A component objects is valid if and only if it contains at least one component and all child components are valid objects.
- Returns
returns whether the object is a valid object description
-
void
SetAttachmentAsThumbnail
(CAttachment *pAttachment)¶ Use an existing attachment as thumbnail for this object
- Parameters
pAttachment – Instance of a new or the existing thumbnailattachment object.
-
PAttachment
GetThumbnailAttachment
()¶ Get the attachment containing the object thumbnail.
- Returns
Instance of the thumbnailattachment object or NULL.
-
void
ClearThumbnailAttachment
()¶ Clears the attachment. The attachment instance is not removed from the package.
-
std::string
GetUUID
(bool &bHasUUID)¶ Retrieves an object’s uuid string (see production extension specification)
- Parameters
bHasUUID – flag whether the build item has a UUID
- Returns
returns object uuid.
-
void
SetUUID
(const std::string &sUUID)¶ Sets a build object’s uuid string (see production extension specification)
- Parameters
sUUID – new object uuid string.
-
PMetaDataGroup
GetMetaDataGroup
()¶ Returns the metadatagroup of this object
- Returns
returns an Instance of the metadatagroup of this object
-
void
SetSlicesMeshResolution
(const eSlicesMeshResolution eMeshResolution)¶ set the meshresolution of the mesh object
- Parameters
eMeshResolution – meshresolution of this object
-
eSlicesMeshResolution
GetSlicesMeshResolution
()¶ get the meshresolution of the mesh object
- Returns
meshresolution of this object
-
bool
HasSlices
(const bool bRecursive)¶ returns whether the Object has a slice stack. If Recursive is true, also checks whether any references object has a slice stack
- Parameters
bRecursive – check also all referenced objects?
- Returns
does the object have a slice stack?
-
void
ClearSliceStack
()¶ unlinks the attached slicestack from this object. If no slice stack is attached, do noting.
-
PSliceStack
GetSliceStack
()¶ get the Slicestack attached to the object
- Returns
returns the slicestack instance
-
void
AssignSliceStack
(CSliceStack *pSliceStackInstance)¶ assigns a slicestack to the object
- Parameters
pSliceStackInstance – the new slice stack of this Object
-
eObjectType
CObjectIterator¶
-
class
Lib3MF
::
CObjectIterator
: public CResourceIterator¶
-
typedef std::shared_ptr<CObjectIterator>
Lib3MF
::
PObjectIterator
¶ Shared pointer to CObjectIterator to easily allow reference counting.
CReader¶
-
class
Lib3MF
::
CReader
: public CBase¶ -
void
ReadFromFile
(const std::string &sFilename)¶ Reads a model from a file. The file type is specified by the Model Reader class
- Parameters
sFilename – Filename to read from
-
void
ReadFromBuffer
(const CInputVector<Lib3MF_uint8> &BufferBuffer)¶ Reads a model from a memory buffer.
- Parameters
BufferBuffer – Buffer to read from
-
void
ReadFromCallback
(const ReadCallback pTheReadCallback, const Lib3MF_uint64 nStreamSize, const SeekCallback pTheSeekCallback, const Lib3MF_pvoid pUserData)¶ Reads a model and from the data provided by a callback function
- Parameters
pTheReadCallback – Callback to call for reading a data chunk
nStreamSize – number of bytes the callback returns
pTheSeekCallback – Callback to call for seeking in the stream.
pUserData – Userdata that is passed to the callback function
-
void
SetProgressCallback
(const ProgressCallback pProgressCallback, const Lib3MF_pvoid pUserData)¶ Set the progress callback for calls to this writer
- Parameters
pProgressCallback – pointer to the callback function.
pUserData – pointer to arbitrary user data that is passed without modification to the callback.
-
void
AddRelationToRead
(const std::string &sRelationShipType)¶ Adds a relationship type which shall be read as attachment in memory while loading
- Parameters
sRelationShipType – String of the relationship type
-
void
RemoveRelationToRead
(const std::string &sRelationShipType)¶ Removes a relationship type which shall be read as attachment in memory while loading
- Parameters
sRelationShipType – String of the relationship type
-
void
SetStrictModeActive
(const bool bStrictModeActive)¶ Activates (deactivates) the strict mode of the reader.
- Parameters
bStrictModeActive – flag whether strict mode is active or not.
-
bool
GetStrictModeActive
()¶ Queries whether the strict mode of the reader is active or not
- Returns
returns flag whether strict mode is active or not.
-
std::string
GetWarning
(const Lib3MF_uint32 nIndex, Lib3MF_uint32 &nErrorCode)¶ Returns Warning and Error Information of the read process
- Parameters
nIndex – Index of the Warning. Valid values are 0 to WarningCount - 1
nErrorCode – filled with the error code of the warning
- Returns
the message of the warning
-
Lib3MF_uint32
GetWarningCount
()¶ Returns Warning and Error Count of the read process
- Returns
filled with the count of the occurred warnings.
-
void
CResource¶
-
class
Lib3MF
::
CResource
: public CBase¶ -
Lib3MF_uint32
GetResourceID
()¶ Retrieves the resource id of the resource instance.
- Returns
Retrieves the ID of a Model Resource Instance.
-
Lib3MF_uint32
CResourceIterator¶
-
class
Lib3MF
::
CResourceIterator
: public CBase¶ -
bool
MoveNext
()¶ Iterates to the next resource in the list.
- Returns
Iterates to the next resource in the list.
-
bool
MovePrevious
()¶ Iterates to the previous resource in the list.
- Returns
Iterates to the previous resource in the list.
-
PResource
GetCurrent
()¶ Returns the resource the iterator points at.
- Returns
returns the resource instance.
-
PResourceIterator
Clone
()¶ Creates a new resource iterator with the same resource list.
- Returns
returns the cloned Iterator instance
-
Lib3MF_uint64
Count
()¶ Returns the number of resoucres the iterator captures.
- Returns
returns the number of resoucres the iterator captures.
-
bool
-
typedef std::shared_ptr<CResourceIterator>
Lib3MF
::
PResourceIterator
¶ Shared pointer to CResourceIterator to easily allow reference counting.
CSlice¶
-
class
Lib3MF
::
CSlice
: public CBase¶ -
void
SetVertices
(const CInputVector<sPosition2D> &VerticesBuffer)¶ Set all vertices of a slice. All polygons will be cleared.
- Parameters
VerticesBuffer – contains the positions.
-
void
GetVertices
(std::vector<sPosition2D> &VerticesBuffer)¶ Get all vertices of a slice
- Parameters
VerticesBuffer – contains the positions.
-
Lib3MF_uint64
GetVertexCount
()¶ Get the number of vertices in a slice
- Returns
the number of vertices in the slice
-
Lib3MF_uint64
AddPolygon
(const CInputVector<Lib3MF_uint32> &IndicesBuffer)¶ Add a new polygon to this slice
- Parameters
IndicesBuffer – the new indices of the new polygon
- Returns
the index of the new polygon
-
Lib3MF_uint64
GetPolygonCount
()¶ Get the number of polygons in the slice
- Returns
the number of polygons in the slice
-
void
SetPolygonIndices
(const Lib3MF_uint64 nIndex, const CInputVector<Lib3MF_uint32> &IndicesBuffer)¶ Set all indices of a polygon
- Parameters
nIndex – the index of the polygon to manipulate
IndicesBuffer – the new indices of the index-th polygon
-
void
GetPolygonIndices
(const Lib3MF_uint64 nIndex, std::vector<Lib3MF_uint32> &IndicesBuffer)¶ Get all vertices of a slice
- Parameters
nIndex – the index of the polygon to manipulate
IndicesBuffer – the indices of the index-th polygon
-
Lib3MF_uint64
GetPolygonIndexCount
(const Lib3MF_uint64 nIndex)¶ Get the number of vertices in a slice
- Parameters
nIndex – the index of the polygon to manipulate
- Returns
the number of indices of the index-th polygon
-
Lib3MF_double
GetZTop
()¶ Get the upper Z-Coordinate of this slice.
- Returns
the upper Z-Coordinate of this slice
-
void
CSliceStack¶
-
class
Lib3MF
::
CSliceStack
: public CResource¶ -
Lib3MF_double
GetBottomZ
()¶ Get the lower Z-Coordinate of the slice stack.
- Returns
the lower Z-Coordinate the slice stack
-
Lib3MF_uint64
GetSliceCount
()¶ Returns the number of slices
- Returns
the number of slices
-
PSlice
GetSlice
(const Lib3MF_uint64 nSliceIndex)¶ Query a slice from the slice stack
- Parameters
nSliceIndex – the index of the slice
- Returns
the Slice instance
-
PSlice
AddSlice
(const Lib3MF_double dZTop)¶ Returns the number of slices
- Parameters
dZTop – upper Z coordinate of the slice
- Returns
a new Slice instance
-
Lib3MF_uint64
GetSliceRefCount
()¶ Returns the number of slice refs
- Returns
the number of slicereferences
-
void
AddSliceStackReference
(CSliceStack *pTheSliceStack)¶ Adds another existing slicestack as sliceref in this slicestack
- Parameters
pTheSliceStack – the slicestack to use as sliceref
-
PSliceStack
GetSliceStackReference
(const Lib3MF_uint64 nSliceRefIndex)¶ Adds another existing slicestack as sliceref in this slicestack
- Parameters
nSliceRefIndex – the index of the slice ref
- Returns
the slicestack that is used as sliceref
-
void
CollapseSliceReferences
()¶ Removes the indirection of slices via slice-refs, i.e. creates the slices of all slice refs of this SliceStack as actual slices of this SliceStack. All previously existing slices or slicerefs will be removed.
-
void
SetOwnPath
(const std::string &sPath)¶ Sets the package path where this Slice should be stored. Input an empty string to reset the path
- Parameters
sPath – the package path where this Slice should be stored
-
std::string
GetOwnPath
()¶ Obtains the package path where this Slice should be stored. Returns an empty string if the slicestack is stored within the root model.
- Returns
the package path where this Slice will be stored
-
Lib3MF_double
-
typedef std::shared_ptr<CSliceStack>
Lib3MF
::
PSliceStack
¶ Shared pointer to CSliceStack to easily allow reference counting.
CSliceStackIterator¶
-
class
Lib3MF
::
CSliceStackIterator
: public CResourceIterator¶ -
PSliceStack
GetCurrentSliceStack
()¶ Returns the SliceStack the iterator points at.
- Returns
returns the SliceStack instance.
-
PSliceStack
-
typedef std::shared_ptr<CSliceStackIterator>
Lib3MF
::
PSliceStackIterator
¶ Shared pointer to CSliceStackIterator to easily allow reference counting.
CTexture2D¶
-
class
Lib3MF
::
CTexture2D
: public CResource¶ -
PAttachment
GetAttachment
()¶ Retrieves the attachment located at the path of the texture.
- Returns
attachment that holds the texture’s image information.
-
void
SetAttachment
(CAttachment *pAttachment)¶ Sets the texture’s package path to the path of the attachment.
- Parameters
pAttachment – attachment that holds the texture’s image information.
-
eTextureType
GetContentType
()¶ Retrieves a texture’s content type.
- Returns
returns content type enum.
-
void
SetContentType
(const eTextureType eContentType)¶ Retrieves a texture’s content type.
- Parameters
eContentType – new Content Type
-
void
GetTileStyleUV
(eTextureTileStyle &eTileStyleU, eTextureTileStyle &eTileStyleV)¶ Retrieves a texture’s tilestyle type.
- Parameters
eTileStyleU – returns tilestyle type enum.
eTileStyleV – returns tilestyle type enum.
-
void
SetTileStyleUV
(const eTextureTileStyle eTileStyleU, const eTextureTileStyle eTileStyleV)¶ Sets a texture’s tilestyle type.
- Parameters
eTileStyleU – new tilestyle type enum.
eTileStyleV – new tilestyle type enum.
-
eTextureFilter
GetFilter
()¶ Retrieves a texture’s filter type.
- Returns
returns filter type enum.
-
void
SetFilter
(const eTextureFilter eFilter)¶ Sets a texture’s filter type.
- Parameters
eFilter – sets new filter type enum.
-
PAttachment
-
typedef std::shared_ptr<CTexture2D>
Lib3MF
::
PTexture2D
¶ Shared pointer to CTexture2D to easily allow reference counting.
CTexture2DGroup¶
-
class
Lib3MF
::
CTexture2DGroup
: public CResource¶ -
Lib3MF_uint32
GetCount
()¶ Retrieves the count of tex2coords in the Texture2DGroup.
- Returns
returns the count of tex2coords.
-
void
GetAllPropertyIDs
(std::vector<Lib3MF_uint32> &PropertyIDsBuffer)¶ returns all the PropertyIDs of all tex2coords in this Texture2DGroup
- Parameters
PropertyIDsBuffer – PropertyID of the tex2coords in the Texture2DGroup.
-
Lib3MF_uint32
AddTex2Coord
(const sTex2Coord &UVCoordinate)¶ Adds a new tex2coord to the Texture2DGroup
- Parameters
UVCoordinate – The u/v-coordinate within the texture, horizontally right/vertically up from the origin in the lower left of the texture.
- Returns
returns new PropertyID of the new tex2coord in the Texture2DGroup.
-
sTex2Coord
GetTex2Coord
(const Lib3MF_uint32 nPropertyID)¶ Obtains a tex2coord to the Texture2DGroup
- Parameters
nPropertyID – the PropertyID of the tex2coord in the Texture2DGroup.
- Returns
The u/v-coordinate within the texture, horizontally right/vertically up from the origin in the lower left of the texture.
-
void
RemoveTex2Coord
(const Lib3MF_uint32 nPropertyID)¶ Removes a tex2coords from the Texture2DGroup.
- Parameters
nPropertyID – PropertyID of the tex2coords in the Texture2DGroup.
-
PTexture2D
GetTexture2D
()¶ Obtains the texture2D instance of this group.
- Returns
the texture2D instance of this group.
-
Lib3MF_uint32
-
typedef std::shared_ptr<CTexture2DGroup>
Lib3MF
::
PTexture2DGroup
¶ Shared pointer to CTexture2DGroup to easily allow reference counting.
CTexture2DGroupIterator¶
-
class
Lib3MF
::
CTexture2DGroupIterator
: public CResourceIterator¶ -
PTexture2DGroup
GetCurrentTexture2DGroup
()¶ Returns the Texture2DGroup the iterator points at.
- Returns
returns the Texture2DGroup instance.
-
PTexture2DGroup
-
typedef std::shared_ptr<CTexture2DGroupIterator>
Lib3MF
::
PTexture2DGroupIterator
¶ Shared pointer to CTexture2DGroupIterator to easily allow reference counting.
CTexture2DIterator¶
-
class
Lib3MF
::
CTexture2DIterator
: public CResourceIterator¶ -
PTexture2D
GetCurrentTexture2D
()¶ Returns the Texture2D the iterator points at.
- Returns
returns the Texture2D instance.
-
PTexture2D
-
typedef std::shared_ptr<CTexture2DIterator>
Lib3MF
::
PTexture2DIterator
¶ Shared pointer to CTexture2DIterator to easily allow reference counting.
CWriter¶
-
class
Lib3MF
::
CWriter
: public CBase¶ -
void
WriteToFile
(const std::string &sFilename)¶ Writes out the model as file. The file type is specified by the Model Writer class.
- Parameters
sFilename – Filename to write into
-
Lib3MF_uint64
GetStreamSize
()¶ Retrieves the size of the full 3MF file stream.
- Returns
the stream size
-
void
WriteToBuffer
(std::vector<Lib3MF_uint8> &BufferBuffer)¶ Writes out the 3MF file into a memory buffer
- Parameters
BufferBuffer – buffer to write into
-
void
WriteToCallback
(const WriteCallback pTheWriteCallback, const SeekCallback pTheSeekCallback, const Lib3MF_pvoid pUserData)¶ Writes out the model and passes the data to a provided callback function. The file type is specified by the Model Writer class.
- Parameters
pTheWriteCallback – Callback to call for writing a data chunk
pTheSeekCallback – Callback to call for seeking in the stream
pUserData – Userdata that is passed to the callback function
-
void
SetProgressCallback
(const ProgressCallback pProgressCallback, const Lib3MF_pvoid pUserData)¶ Set the progress callback for calls to this writer
- Parameters
pProgressCallback – pointer to the callback function.
pUserData – pointer to arbitrary user data that is passed without modification to the callback.
-
Lib3MF_uint32
GetDecimalPrecision
()¶ Returns the number of digits after the decimal point to be written in each vertex coordinate-value.
- Returns
The number of digits to be written in each vertex coordinate-value after the decimal point.
-
void
SetDecimalPrecision
(const Lib3MF_uint32 nDecimalPrecision)¶ Sets the number of digits after the decimal point to be written in each vertex coordinate-value.
- Parameters
nDecimalPrecision – The number of digits to be written in each vertex coordinate-value after the decimal point.
-
void
Python-language bindings¶
TODO
Pascal-language bindings¶
TODO
Golang-language bindings¶
TODO
NodeJS-language bindings¶
TODO
Obtaining lib3mf¶
Simply download the precompiled binary SDK https://github.com/3MFConsortium/lib3mf/releases.
Using lib3mf¶
Allthough the different language bindings are kept as similar as possible, the usage of lib3mf still depends your programming language. You are best-off starting with one of the examples distributed in the SDK (https://github.com/3MFConsortium/lib3mf/releases).
In addition, the home pages for each language binding give detailed instructions on how to use them.